Ibis (WTA)

Ibis is a Totem of Wisdom

Overview

The ibis has since ancient times been the symbol of Thoth, the healer, scribe, and keeper of mystic lore. The ibis is also a moon spirit, one of Luna’s brood – for the Egyptians, Thoth ruled the moon’s path through the night, and even today the curved beak of the ibis is seen as symbolic of the crescent moon. Ibis’s greatest gift to the Garou is memory. The Garou seldom record their thoughts, plans, or teachings, but Ibis does, and his writings are incorruptible and enduring. The Ibis guards many secrets that would otherwise be lost to the Silent Striders, and some that have been lost, as the Striders have forgotten even to ask.

  • Background Cost: 6

Traits & Ban

Traits

  • Individual Traits: Packs that follow Ibis may call on their totem to aid their memory, as the spirit records their experiences. Any sight, sound, message or even scent may be recalled (requiring an Intelligence roll at a variable difficulty). Note that unless the pack spends Background points to improve their totem so that it may remain in contact with all of them, if the pack splits up, only members that remain with the totem will have their experiences recorded. Even more importantly for the Striders, a child of Ibis can ask after any specific memory recorded from any child of Ibis, living or dead, (success requires a properly worded request, a successful Intelligence + Enigmas roll at a difficulty of 10 from the player, and usually a great deal of time). The difficulty of all magic worked against children of Ibis (whether “true magick,” hedge wizardry, or vampiric Thaumaturgy, but not including wraith Arcanoi, werewolf Gifts, or changeling cantrips) is raised by one. 
  • Pack Traits: Packs pledged to Ibis gain three dice of Medicine that may be allocated among the pack’s members.

Ban

Followers of Ibis may not harm marsh birds, nor may they use throwing sticks as weapons (like the Wadjet Fang talen). Since Thoth was the advocate for the dead, children of Ibis must also intercede on behalf of ghosts in need of help to continue their journey to the afterlife.

References

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