Icedagger
Biography
A young Ahroun Wendigo, Icedagger has already gotten a name for himself and his pack. The pack is quite violent, often going all the way to Toronto to hunt vampires and to get into deadly fights with gangs there. Icedagger has a necklace of Leech teeth around his waist and carries a Klaive of his own that sniffs out the Wyrm like the Gift Sense Wyrm.
However, Icedagger has become infected with the Wyrm's corruption. His lust for power within the sept and his bloodthirstiness has made him open to possession by a Bane. This bane is under the direct control of Azaera. Azaera controls Icedagger through dreams, "thoughts," and temporary total possessions. Icedagger has come to relish the feeling of the Bane's strength entering him and has actually convinced himself it is some ancestral warrior-spirit inhabiting him.
Icedagger hates all minions of the Wyrm and anyone he thinks is a minion, to his credit. If it could be proven to himself that he is Bane-ridden he would probably commit suicide. Unfortunately the nature of his Bane is such that he may never see it, even when presented to him. Since his packmates all but idolize him, it is unlikely that he will be saved from the Bane's influence. If one of his pack could be convinced to look beyond his loyalty for the Ahroun, it is possible that he would be able to see the Bane's influence.
Appearance
As a homid, Icedagger has incredibly long pitch black hair that streams down and is wildly unkempt. A patch of his scalp is shaved and shows off his nasty battle wound: a pure white scar he got from a claw swipe that also cut off half of his right ear. He is quite obviously proud of it even though it makes him look hideous.
Stats
Breed: Homid
Auspice: Ahroun
Tribe:Wendigo
Attributes: Strength 3, Dexterity 4, Stamina 3, Charisma 3, Manipulation 4, Appearance 1, Perception 1, Intelligence 2, Wits 4
Abilities: Alertness 3, Athletics 2, Brawl 4, Dodge 2, Intimidation 3, Primal-Urge 3, Streetwise 3, Subterfuge 2,
Skills: Animal Ken 1, Drive 2, Firearms 3, Melee (Klaive) 4, Leadership 4, Repair 1, Stealth 4, Survival 4,
Knowledges: Enigmas 1, Investigation 1, Law 1, Rituals 2,
Backgrounds: Past Life 1, Pure Breed 1, Totem 2,
Gifts: Persuasion, Razor Claws, Camouflage, Speak with the Wind Spirits, The Falling Touch, Spirit of the Fray, Reshape Object,
Renown: Glory 15000, Honor 2000, Wisdom 3000
Rank: 2
Rage 9, Gnosis 5, Willpower 5
References
- WTA: Rite of Passage, p. 58
- WTA: Werewolf Chronicles Volume 1, p. 58