Iron Soul
Iron Soul is a Hunter in Darkness Elodoth alpha of the Mountain's Proud Children Pack in Colorado.
Background
Iron Soul is a powerful and enigmatic figure that few non-Meninna will ever meet. Many Cahalith sing his praises, so his deeds are will known, if the man himself isn't. Iron Soul was born to the previous alpha of Mountain's Proud Children, Stronger than Wind. He traveled the world with a multi-tribal pack for many years, so he's worldly and educated. When his mother's death approached, he returned to the mountain and challenged her for her position as alpha. She fought hard and bravely, but the outcome was never in doubt. After the battle, she walked with Iron Soul down into the deep caves under the caern. There, Iron Soul learned the secrets of the caern and what purpose it serves. His mother then walked off into the spirit wilds, never to be seen again.
Previous alphas of Mountain's Proud Children enforced the bans of territory with deadly earnest, but today, foolish werewolves who attempt to enter their territory merely get mauled and sent home. Using the secrets Iron Soul learned in his travels around the world, the spiritual defenses of the locus are the strongest they have been in centuries.
Iron Soul is short, only five and a half feet tall. Few ever notice that, though, as his raw presence and charisma tend to overwhelm. He has ebony skin, with a few Uratha glyphs as tattoos that stand out. He shaves his head and face. His voice is deep and rich, and he speaks with an almost musical accent. He looks fearsome, though his voice can set one instantly at ease, or terrify an enraged Rahu. He smiles often, but he doesn't show teeth unless he's issuing a challenge. He tends to dress in rugged outdoor clothes that can last in one of the wildest places on Earth, though when traveling off the mountain on business, he wears whatever is appropriate.
Stats
Auspice: Elodoth
Tribe: Hunter in Darkness
Mental Attributes: Intelligence 3, Wits 4, Resolve 7
Physical Attributes: Strength 4 (5/7/6/4), Dexterity 3 (3/4/5/5), Stamina 4 (5/6/6/5)
Social Attributes: Presence 4, Manipulation 3 (2/3/0/3), Composure 5
Mental Skills: Academics 2, Investigation 2, Medicine 2, Occult 2, Politics (Uratha, Hunters in Darkness) 3
Physical Skills: Athletics 4, Brawl (Dalu) 4, Drive 1, Firearms 1, Larceny 1, Stealth (Wilderness) 3, Survival 3, Weaponry (Katar) 4
Social Skills: Animal Ken (Wolves) 2, Empathy 1, Expression (Howls) 1, Intimidation 2, Persuasion (Oratory) 2, Socialize (Moots) 2, Subterfuge (Hiding Emotion, Spotting Lies, Misdirection) 3
Merits: Contacts (Other Hunters in Darkness) 1, Fast Reflexes 1, Fetish (Klaive Katar) 5, Inspiring, Language (Arapaho, German, First Tongue, French, Italian, Russian, Spanish) 7, Totem 3, Striking Looks 2
Primal Urge: 7
Willpower: 9
Harmony: 8
Max Essence/Per Turn: 20/5
Virtue: Prudence
Vice: Pride
Health: 9 (11/13/12/9)
Initiative: 9 (9/10/11/11) with Fast Reflexes
Defense: 3 (3/4/4/4)
Speed: 12 (13/16/19/17)
Renown: Cunning 2, Glory 2, Honor 4, Purity 4, Wisdom 3
Gifts: Crushing Blow, Scent Beneath the Surface, Speak with Beasts, Ward Versus Predator, Mighty Bound, Snarl of Command, Ward Versus Mortals, Aura of Truce, Forest Communion, Iron-Rending, Technology Ward, Fuel Rage
Rituals: 5; Rites: Any rite from Chapter Two, as well as special rites known only to the alpha of Mountain's Proud Children, used in guarding Sakendar Isi.
Gallery
Mountain's Proud Children Pack from Hunting Ground: The Rockies. Art by Abrar Ajmal.
References
- WTF: Werewolf: The Forsaken Rulebook, p. 306-307