Jack O'Kent
Overview

Since the mythic age, the name Jack O'Kent has become a legend in southern Wales, a perpetual champion of the weak and powerless. The fact is, Jack O'Kent is not a single individual; a number of people have worn the hereditary mantle of this local hero through the years, passing the name and shtick on from generation to generation, presumably choosing a successor when death draws nigh. Historical accounts describe Jack as a mage of somewhat blatant powers; a few say he is a Marauder, accounting for occasional Paradox backlashes during his exploits. Whatever his orientation, Jack is not afraid to use whatever means necessary to save damsels in distress, lost children, farmers about to be kicked off their land, or whatever the people of Wales need him to accomplish. Old stories are told of his battles against demons and spirits; Jack always emerging victorious. However, Jack O'Kent is a definite good guy, never harming the innocent...or even the truly repentant.
Image
Jack usually shows up in some sort of fanciful, romantic garb: a clown suit, medieval knight's regalia, pirate trappings, a deerstalker cape, or whatever seems to best suit his purpose. Whether or not Jack is male or female depends on the situation. No one knows his true identity, and those who have tried to learn more have failed.
Personal
Jack sees himself as the quintessential hero, the white knight in shining armor, the champion of the unfortunate. What's more, he loves being a hero in a day and age with few good guys. The Lone Ranger, Sir Galahad, the Equalizer, Superman, and many others serve as his role models. In fact, his only worries are maintaining a secret identity and keeping an eye open for a successor. It may be a pretty lonely life, but someone has to live it!
Stats
Nature: Architect
Demeanor: Fanatic
Essence: Dynamic
Attributes: Strength 3, Dexterity 3, Stamina 4, Charisma 3, Manipulation 2, Appearance 2, Perception 3, Intelligence 3, Wits 4
Abilities: Alertness 2, Athletics 1, Archery 1, Area Knowledge 3 (Wales), Awareness 2, Brawl 1, Climbing 1, Cosmology 1, Disguise 3, Dodge 1, Drive 2, Enigmas 2, Firearms 1, First Aid 1, Hunting 1, Investigation 2, Intuition 1, Lore (Mage) 2, Occult 2, Ride 2, Search 1, Stealth 2, Streetwise 1, Survival 2, Tracking 1
Backgrounds: Allies 2, Arcane 4, Avatar 3, Destiny 3, Dream 2
Spheres: Correspondence 3, Forces 2, Life 2, Mind 1, Prime 1, Time 1
Arete: 5
Willpower: 7
Quintessence: 7
Paradox: 7
References
- CTD/MTAs: Isle of the Mighty, p. 182-183