Jafar Beshami
Jafar Beshami is a Hunter in Darkness Ithaeur member of the Skyfire pack in Chicago, Illinois.
Overview
While Amelia may focus on human and Uratha facts, figures and legends, Jafar is much more attuned to the spirits' perspectives on Chicago. He's the veteran of a number of risky struggles in the Shadow, matching his pack leader for determination in puzzling out ways to improve the city. He takes command on spiritual matters, and he's seldom been wrong in his hunches, but he is willing to let Amelia act as alpha when dealing with more terrestrial negotiations. Perhaps because making mistakes could mean the death of pack members, Jafar's a keen fighter and extremely cautious. His sense of humor is not very strong; there's not much to laugh about when the needs of the city and the pack are at stake. Jafar has no steady job; he's worked as a bouncer, courier and orderly in the past few years.
Jafar is of mixed heritage, probably a mélange of African American, Asian and European ancestors. He likes taking advantage of different ethnic styles in his clothing, although most are in muted colors. Jafar is of medium height and has a solid build. His hair is slightly wavy and dark brown; his eyes are steely gray. In wolf form, Jafar's fur is dark brown with reddish flecks.
Stats
Auspice: Ithaeur
Tribe: Hunters in Darkness
Mental Attributes: Intelligence 3, Wits 3, Resolve 3
Physical Attributes: Strength 3 (4/6/5/3), Dexterity 3 (3/4/5/5), Stamina 3 (4/5/5/4)
Social Attributes: Presence 2, Manipulation 2 (1/2/0/2), Composure 3
Mental Skills: Academics 2, Investigation (Mystical) 3, Medicine 2, Occult (Local) 3, Science 1
Physical Skills: Athletics 2, Brawl 3, Firearms 1, Larceny 1, Stealth 2, Survival (Urban) 2, Weaponry 1
Social Skills: Animal Ken 1, Expression 2, Intimidation 2, Persuasion 1, Socialize (Bars) 2, Streetwise 3
Merits: Contacts 3 (Hospital, Bar Scene), Language (First Tongue) 1, Resources 2, Strong Back, Totem 7
Primal Urge: 3
Willpower: 6
Harmony: 6
Max Essence/Per Turn: 12/1
Virtue: Prudence
Vice: Greed
Health: 8 (10/12/11/8)
Initiative: 6 (6/7/8/8)
Defense: 3 (3/3/3/3)
Speed: 11 (12/15/18/16)
Renown: Cunning 2, Glory 1, Purity 1, Wisdom 3
Gifts: Blending, Death Sight, Two-World's Eyes, Feet of Mist, Ghost Knife, Read Spirit, Gauntlet Cloak
Rituals: 3; Rites: All one-dot and two-dot rites from Werewolf: The Forsaken, plus the three-dot rites Bind Spirit and Call Jaggling
References
- CofD: World of Darkness: Chicago, p. 236-237