Jersey Devil
The Jersey Devil is a deal-making horror that leads the foolhardy to their doom.
Overview
| “ | Rage. Just sign there and we got us a deal. This is gonna be sick, brah. | ” |
Primarily based along the Jersey Shore but capable of appearing anywhere at the seaside, the Jersey Devil seeks out human festivities and tricks drunk revelers into signing away their souls. That done, he leads them to often-ironic ends, though he is perfectly willing to dirty his own hands if necessary.
Appearance
The modern manifestation of the Jersey Devil takes on the form of a stereotypical Jersey Shore "bro" — spray tan, gym body, the works. Somewhere in his physical form, he always has some display of his true nature, be it a devil tattoo, taloned feet, or brimstone breath.
Character Sheet
Mental Attributes: Intelligence 2, Wits 2, Resolve 3
Physical Attributes: Strength 7, Dexterity 4, Stamina 6
Social Attributes: Presence 5, Manipulation 9, Composure 4
Mental Skills: Computers 1
Physical Skills: Athletics 4, Brawl 3, Drive 2, Stealth 2, Weaponry 1
Social Skills: Empathy 2, Intimidation 3, Socialize 4, Streetwise 1, Subterfuge 8
Merits: Barfly, Fast-Talking ••••, Fixer, Pusher, Striking Looks ••
Potency: 5
Willpower: 12
Virtue: Wicked
Vice: Curious
Aspirations: To collect souls, to have raging parties, to find the one soul that truly captivates him.
Initiative: 8
Defense: 6
Speed: 16
Health: 11
Weapons/Attacks:
| Type | Damage | Range | Dice Pool |
|---|---|---|---|
| Nasty knife | 2L | Melee | 8 |
| Big, meaty fists | 0L | Melee | 10 |
Bans: The Jersey Devil can never renege on a contract.
Banes: Pure seawater no human has swum in.
Dread Powers: Immortal, Know Soul, Miracle, Soul-Thief
References
- CofD: Chronicles of Darkness Rulebook, p. 152-153
