Jim Peters
Jim Peters is a ghoul.
Quote: "Keep your distance, jack."
Overview
Jim Peters was a lost cause. He had a degree, yeah, but not anything useful. Besides, his arrest record prevented him from getting anything more than shit work. He'd burned every bridge he had ever crosses, and after his mother died he had now nowhere to turn.
He wound up working as a bouncer in a seedy downtown bar. He'd always been large and had boxed for years just to stay in shape. It brought him decent money, but he was truly annoyed that his schooling had led him to this pass.
One night, he was sitting outside the bar during a break, reading a book that none of the patrons could have comprehended. A well-dressed man approached and asked for directions, and they struck up a conversation. That discussion ended with the man - "Mr. O'Brien" - hiring Jim as a bodyguard. Jim was just what he needed, O'Brien said - someone skilled in combat but with a brain; perceptive, quick-witted and smart.
Jim had worked for O'Brien for nearly eight months when some psycho shot an arrow at his boss. An arrow, for God's sake! Jim shoved O'Brien out of the way and wound up with the thing sticking out of his shoulder. That night, O'Brien shared a secret with Him, and then offered him a promotion. Jim accepted and now serves his boss even more capably than before, and with just as much loyalty.
Concept
Looks can be deceiving. This guy may appear big and dumb, but he's well spoken, smart and loyal to his boss to the end.
Character Sheet
Equipment: Pistol, backup pistol, sap, cash, cellphone, comfortable clothes, Jeep with shotgun in the back seat
Attributes: Strength (Bruiser) 4, Dexterity 2, Stamina 3, Charisma 2, Manipulation 3, Appearance 2, Perception 3, Intelligence 3, Wits (Quick) 4
Abilities: Academics (Philosophy) 2, Alertness (Threats) 4, Athletics 3, Brawl 3, Computer 1, Dodge 3, Drive 3, Empathy 2, Etiquette 2, Firearms 3, Intimidation 3, Investigation 1, Melee 2, Security 3, Streetwise 2, Subterfuge 1
Backgrounds: Resources 3
Powers: Power 1, Speed 1, Endurance 1
Willpower: 6
Blood: 3
References
- HTR: The Nocturnal, p. 94-95