Josiah Stone
Josiah Stone is a Iron Master Ithaeur member of the Lodge of Mammon.
Overview
Josiah Stone learned avarice at a painfully early age. It wasn't that his family was poor, but he picked bad role models - his media heroes sang the praises of fur coats, sports cars, expensive jewelry and expensive women. He became the kind of kid who'd mug his classmates for name-brand sneakers or gold chains, and his First Change didn't rinse out the stain on his soul. He joined the Iron Masters out of a shared love for the good things humanity produced, and was quick to exhort his pack to take the best territory they possibly could. The Lodge of Mammon found it easy to get under his skin.
Now with a few years in the lodge under his belt, Josiah looks back at his younger days with mocking self-deprecation. If he'd let it, the greed would have destroyed him. But now that he's come through the veil and experienced enlightenment, he knows that his greed will serve him well. He's on the winning side, and when he finally goes out, it's going to be on a pile of everything he loves best.
Josiah is an active recruiter for the lodge, although he's prone to start his campaigns of bribery with spiritual goods. He's made a reputation for himself locally as a talented crafter of fetishes, the sort you go to if you have a special need. If he sees a familiar gleam in the eyes of one of his customers, he gives them a smile and a special deal on the sort of services expected for repayment. He even keeps a few talens on hand to be given out gratis in case he meets someone particularly likely.
Josiah is very dark-skinned, about 6'5" and fairly stocky. He's quite vain, and refuses to wear anything that isn't top-quality and preferably tailored. He favors gold jewelry with a distinctly Egyptian motif; he likes to think of himself as a modern-day pharaoh, right down to his stable of "concubines" and the territory he holds. He's even considering building a tomb to hold his wealth when he passes on; he has reason to believe you can indeed take it with you. His lupine forms are not as grand as he would like, though; when shifted he's slightly shaggy and reddish-brown, more reminiscent of the unforgiving North African desert than the regal black canids of Egyptian art.
Stats
Tribe: Iron Master
Auspice: Elodoth
Mental Attributes: Intelligence 2, Wits 3, Resolve 3
Physical Attributes: Strength 3 (4/6/5/3), Dexterity 2 (2/3/4/4), Stamina 3 (4/5/5/4)
Social Attributes: Presence 2, Manipulation 3 (2/3/0/3), Composure 3
Mental Skills: Academics 1, Computer 1, Crafts (Fetishes) 3, Occult (Fetishes) 3, Politics 2
Physical Skills: Brawl 2, Drive 1, Firearms 1, Larceny (Fraud) 3, Weaponry 2
Social Skills: Empathy (Greed) 2, Expression 1, Intimidation 1, Persuasion 3, Socialize 2, Streetwise 3, Subterfuge 2
Merits: Contacts (Street Crime, Smuggling) 2, Fighting Style: Boxing 2, Iron Stomach, Resources 4
Primal Urge: 3
Willpower: 6
Harmony: 5
Max Essence/Per Turn: 12/1
Virtue: Charity
Vice: Greed
Health: 8 (10/12/13/8)
Initiative: 5 (5/6/7/7)
Defense: 2 (2/3/3/3)
Speed: 10 (11/14/17/15)
Renown: Cunning 4, Glory 2, Honor 1, Wisdom 3
Gifts: Call Water, Loose Tongue, Straighten, Two-World Eyes, Camaraderie, Manipulate Earth, Playing Possum, Read Spirit, Ruin, Gauntlet Cloak, Sculpt, Shatter
Rituals: 4; Rites: Banish Human, Rite of Dedication, Rite of Renunciation, Rite of the Spirit Brand, Banish Spirit, Call Gaffling, Call Human, Fortify the Border Marches, Hallow Touchstone, Bind Human, Bind Spirit, Call Jaggling, Sacred Hunt, Wake the Spirit, Fetish Rite
References
- WTF: Lodges: The Faithful, p. 134-135