Julia Spencer
Julia "Firewall" Spencer is a Homid Theurge Glass Walker. She is a member of the Silver River Pack.
Biography
Perhaps the most promising young werewolf in the tribe today, Julia Spencer has the unique benefit of blurring nearly all boundaries that could otherwise inhibit here. She is a technoTheurge, but is not an official member of the Random Interrupts. She is a loyal Glass Walker, but belongs to a multi-tribal pack adopted by Uktena. In addition to this, she is ambitious, clever and capable.
Julia was born in London to a wealthy father and a mother she never knew. Raised by nannies and in boarding schools, she never knew why her mother abandoned her until she was sixteen. Spending a day in London shopping with friends, she began to walk to a taxi stand when a group of drunks pouring out of a pub began heckling her and followed her before dragging her into an alley. Terror became fury as something in her snapped. and her First Change ended with her in a pool of blood, beer and broken glass. She ended perversely proud of her First Change, which left little evidence and was easy to cover up.
Most recently, she has gained respect for her part in the Silver River pack. At the Get of Fenris Sept of the Anvil-Klaiven for a concolation, she gained enmity for summoning a Pattern Spider into the caern to assist an escape to London. She continued to America by Concorde with her new pack: Red Talon Storm-Eye, Child of Gaia Cries Havoc, Bone Gnawer Carlita and Wendigo John North Wind's Son. These five Garou, journeying across the world in a battle against the Wyrm-Beast Jo'cllath'mattric, were confronted by Uktena who formed them into the Silver River pack, lead by Storm-Eye as alpha.
Since them, Julia returned to America again and again to seek wisdom about her new Totem, spending time among the Uktena tribe. She has talked to one they call a "Bane Tender," a decidedly grim fellow who nonetheless offered her a fascinating insight into how one can deal with enemy spirits. Instead of attacking the most powerful of them, he maintained that the best tactic was to control them and even care for them. By doing so, they bested what they could not defeat.
Julia considered these words heavily as she returned to England. Her tribe had been in turmoil for months, as Genereader blew the lid on the worst the Weaver had to offer in the Cyber Dogs. Could they honestly continue to hold the Weaver as an unmitigated ally? And if they accepted that the Weaver could act against them, surely there had to be better ways to curb these excesses than in the blood of their brothers?
Returning to England with a lot on her mind and weight on her heart, Julia posted a project for the first time to GWnet. "Heal the Weaver." Many laughed at her, but others have quietly agreed with her. She just may be the Glass Walker who delivers on what her tribe always claimed they did: guiding the Weaver to helping Gaia.
Image
Julia adheres closely to human ideals of beauty. She is always dressed in the latest fashion, favoring Boudicca designs. The one concession she makes away from fashion is her handbag, which is larger than fashionable so that it can hold her many technological gadgets that she is fond of that week. Her long hair (usually black, but sometimes dyed) falls over slender shoulders, but her thin build disguises a body that is, if not muscular, then very fit and well maintained. In Lupus and Crinos she is also notably slender, and her black and brown fur somehow manages to be perfectly smooth and shiny.
Stats
Breed: Lupus
Auspice: Theurge
Rank: 2 (Fostern)
Physical: Strength 2 (4/6/5/3), Dexterity 2 (2/3/4/4), Stamina 2 (4/5/5/4)
Social: Charisma 3, Manipulation 2 (1/0/0/0), Appearance 4 (3/0/4/4)
Mental: Perception 3, Intelligence 4, Wits 3
Talents: Alertness 2, Brawl 1, Dodge 2, Empathy 1, Expression 3, Primal-Urge 1, Subterfuge 2
Skills: Drive 1, Etiquette 4, Leadership 1
Knowledges: Computer 4, Enigmas 3, Investigation 3, Medicine 3, Rituals 3, Science 4
Backgrounds: Allies 3, Contacts 3, Resources 4, Rites 3
Rage: 2; Gnosis: 3; Willpower: 5
Gifts: (1) Persuasion, Spirit Speech, Diagnostics; (2) Jam Technology, Command Spirit, Steel Fur
Rites: A very young Theurge, Julia knows the Rite of Binding, the Rite of Talisman Dedication, and Greets the Sun and the Moon without fail.
Gallery
Julia in Homid form. From the Revised Promo Booklet and various Game Magazine ads. Art by Joshua Gabriel Timbrook.
References
- WTA: Tribebook: Glass Walkers Revised, p. 100
- WTA: Tribe Novel Saga, p. Red Talons: 16, 40-49, 51, 53-54, 58-64, 78-80, 98-100, 116-119, 127-128, 132, 134; Bone Gnawers: 13-14, 51-55, 58, 61, 63-65, 68-69, 72, 78, 80-83, 85-88, 90, 92-93, 96, 98, 109-110, 112-119, 121, 123, 125, 127-128, 130, 133, 135, 138, 162-164, 167-170, 172, 174-175, 179, 181, 183-191, 194-197, 205-207, 209-210; Children of Gaia: 7, 12-21, 24, 31-36, 38, 41, 44-48, 50-51, 53, 59, 66-71, 75-77, 80, 82, 89, 92-94, 97-98, 100-101, 103-105, 136, 142-143; Glass Walkers: 153-155, 157, 161-165, 168-174, 176-193, 195-196, 198-226, 229-235, 237-248, 252-260, 264-273, 278-283; Wendigo: 172, 176-177, 180-183, 185, 189, 194-195, 200-201, 210-216, 219-224, 226, 248-251, 256, 258-259, 261-262, 266, 268-269, 272-274, 277, 282-283
- WTA: Werewolf: The Apocalypse — Fang and Claw Vol. 2: Call of the Wyld (Glass Walkers)
- WTA: The Last Battle, p. 97-98, 102, 111, 155-160, 192-195, 198-199, 289