Karen McClain

Karen McClain is a Vampire.

Quote: Let me make a few calls and I'll take care of this mess.

Prelude

Karen McClain was accustomed to getting her way with her drop-dead good looks. She never got a speeding ticket unless the officer was a woman, and her modeling career was primed to take off. But that all came to an end when she met Marcello. A few of her model friends had told her about the suave Italian gentleman with the dashing good looks and the artistic flair. Karen was confident that she could handle him, keeping his interest carefully suspended between frustration and consummation, as she did with so many other men that she found useful.

What Katen didn't know was that there was far more to Marcello than she could ever have guessed. He didn't simply want her. He wanted to preserve her, inducting her into the world of the undead. Karen initially found unlife treeifying. She gained eternal youth at the cost of never gaining the fame she looked forward to. For a time, she was little more than a piece of Marcello's wardrobe, a pretty little accessory that he draped across his arm when he went out on the town. But he grew tired of Karen and she soon found herself facing the night alone.

Karen quickly fell back onto the charm and manipulation that served her so well in life. She eventually carved out a cushy existence for herself, carefully selecting powerful men and integrating herself into the local political scene. Most people think of her as little more than a social butterfly who has leverage her looks and social charm to gain access to exclusive circles. In truth, Karen has gathered protectors, providers and patrons. She is careful not to read on the territory of vampires far older and more powerful than herself, but has still managed to put together a roster of minor officials bedazzled by her natural and supernatural charms.

And yet, despite the comfort of her unlife, Karen sometimes pages through fashion magazines and wonders what might have been.

Concept

An amoral manipulator, the Networker uses her abilities to establish a safe, comfortable haven in human society. She attends all the right parties and meets all the right people. While mayors and city-council members might not know her personally, those just below them - the life-long bureaucrats and public servants - know who she is all too well. Those whom she does not need might believe her a flirt or hanger-on, the pampered trust-fund child of some millionaire. Those she needs find her charming and delightful, so much so that they're willing to bend the rules in her favor.

Stats

Equipment: Fashionable wardrobe; sports car; penthouse apartment in the hippest part of town, with 24-7 security guards and heavy-duty electronic monitoring gear
Attributes: Strength 3, Dexterity 3, Stamina 3, Charisma 3, Manipulation (Convincing) 4, Appearance (Stylish) 4, Perception (Insightful) 4, Intelligence 3, Wits (Quick) 4
Abilities: Alertness 1, Athletics 1, Brawl 1, Bureaucracy (Bending Laws) 4, Dodge 2, Drive 1, Etiquette 3, Finance 2, Leadership 3, Performance 2, Politics (Junior Bureaucrats) 4, Subterfuge 3
Backgrounds: Contacts 3, Influence 2, Resources 4
Powers: Charm, Endurance 1, Hypnotize, Keen Perceptions, Memory Wipe, Speed 2
Willpower: 8
Blood: 6

References

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