Kelly Sadler
Kelly Sadler is a Bone Shadow Ithaeur member of the Jagged Sky's Pack in Colorado.
Background
Kelly Sadler wants to know things. Since he was a child, he hungered for knowledge. A combination of wanderlust and curiosity is a wonderful thing for a Bone Shadow, and his life since his First Change has been an endless series of personal quests. He regularly goes on solitary quests in the spirit wilds, wanting to learn as much as he can.
Kelly is smart enough to know that there's a problem with the pack. He can see that Jagged Sky isn't suited to leadership. The problem is that Jagged Sky is "the kid with the ball." His connections and sponsorship are essential for the pack. Kelly is of two minds about this. On one hand, he knows that the pack will not survive in the long term. On the other, he might be able to ride out the bumps and use the pack's resources to fund his personal quests. So, when things get rough, Kelly backs Jagged Sky. It helps keep the pack on track, and Jagged Sky doesn't give him as much grief as he deserves for his occult research and experimentation. As long as Kelly uses the phrase "it would help the pack if..." he can get away with just about anything.
Kelly is somewhat portly for a werewolf; he ears a lot, and his animal metabolism isn't able to burn it all away. His blonde hair is in desperate need of cutting, which he keeps meaning to get around to as soon as he's done trying to isolate the necessary ingredients for his next ritual. He waves his hands around when he talks.
Stats
Auspice: Ithaeur
Tribe: Bone Shadow
Mental Attributes: Intelligence 3, Wits 2, Resolve 3
Physical Attributes: Strength 3 (4/6/5/3), Dexterity 2 (2/3/4/4), Stamina 3 (4/5/5/4)
Social Attributes: Presence 2, Manipulation 2 (1/2/0/2), Composure 2
Mental Skills: Academics 2, Computer 1, Investigation 3, Occult (Possession, Sacrifices) 3, Politics 1, Science 2
Physical Skills: Athletics 1, Brawl 2, Drive 1, Firearms 2
Social Skills: Empathy (Packmates) 2, Intimidation 1, Persuasion 1, Streetwise 1, Subterfuge (Suggestions) 2
Merits: Fetish (Lighting Rod) 4, Resources 2, Totem 1
Primal Urge: 1
Willpower: 5
Harmony: 5
Max Essence/Per Turn: 10/1
Virtue: Hope
Vice: Pride
Health: 8 (10/12/11/8)
Initiative: 4 (4/5/6/6)
Defense: 2 (2/2/2/2)
Speed: 10 (11/14/17/15)
Renown: Cunning 1, Wisdom 2
Gifts: Blending, Sense Malice, Two-World Eyes
Rituals: 2; Rites: Rite of Dedication, Hallow Touchstone
References
- WTF: Hunting Ground: The Rockies, p. 58
