Kukulkan

Kukulkan is a Mastigos Guardian of the Veil from Chicago, Illinois.

Overview

Quote: "Oh, for Christ's sake. There's no reason this should take all night. Just sign the damn papers. Honestly, do you want my representation, or just to jerk me around here?"

Fred Tazwell has been a colleague of Theodore Walsh's since the company was founded in 1982 and has been his attorney even longer. Having Awakened at a very early age and trained with some of the best mages of the Guardians of the Veil, Tazwell is a powerful ally and friend.

He was purportedly involved in the ritual of reproduction that brought Atlantean children to his employer, and is loyal to the entire Walsh family. Magic is on his soul, but law is his forte. Tazwell understands it well enough to make it work for him and the people he cares for. This understanding is one of the reason the Walsh family has made it this far, and Tazwell intends to keep trouble away from them at all costs.

When the Walsh family moved to the States, it was understood that he would travel with them. It took him a little while to get used to the subtle differences in American legal practices, but every system has its loopholes, and, without him, Walsh Industries might never have secured its foothold in the Chicago business market as quickly as the company did. The firm certainly wouldn't have closed on such a valuable portion of real estate as it did.

Fred is always present when legal concerns plague the company, but when it comes to family matters, he conspicuously takes a backseat and minds his owns business. He doesn't fully trust either of Theodore's children, but Fred still offers his advice where they're concerned, never entirely shaking the image of them as children who need the protection of their father's friends. Tazwell behaves as though he feels that eventually their loyalty will be unquestionable, and gives them the benefit pf the doubt more often than he probably should. Regardless, he knows that one or both of them will inherit their father's dynasty one day, and, if he's still around, he wants to remain a part of it.

When it comes to his Arcane life, Fred uses the shadow name Kukulkan and plays a similar role to his public one. He's made it his business to understand the Arcanum of Fate, and when there are oaths to be made and pacts to be sealed, his presence is mandatory. Kukulkan is a loyal member of the Guardians, and does not question the authority of those who know more about the secret agendas that map their lives than he does. For this reason, Michael Walsh suspects Tazwell of having something to do with his mother's disappearance, though he's yet to do anything to investigate this (perhaps out of fear of the truth).

When it comes to the current agenda of Fred's cabal, he supports the others with every capability at his disposal. He gathers information and contacts for Theodore and Cynthia, and helps them put the pieces together with a sharp, rational approach. When they need to put mundane "heat" on other mages to disrupt their conspiracies, Tazwell always has a trick up his sleeve. A number of Chicago's mages have spent the night in jail for petty crimes they might nor even have committed, only to find out that while they were incarcerated, their sanctums have been violated. Investigations into these strange coincidences usually only lead to more trouble, and the Walshes haven't been officially called suspects, as yet.

Description

Fred Tazwell is a meaty, balding man in his mid-50s. What little hair that hasn't receded to the back of his head is jet-black, and he keeps it neatly combed. He tends to dress in suits slightly below his means, hoping to disarm others into taking a more comfortable attitude with him. He keeps his face clean-shaven, his nails well groomed, and he smells of a delicately spicy aftershave and spearmint gum.

His Nimbus is a faint, even weak, earthly odor of sweat and soil.

Stats

Dedicated Magical Tool: Iron wand with leather wrapped tips
Real Name: Fred Tazwell
Path: Mastigos
Order: Guardians of the Veil
Mental Attributes: Intelligence 2, Wits 3, Resolve 3
Physical Attributes: Strength 2, Dexterity 2, Stamina 3
Social Attributes: Presence 2, Manipulation 4, Composure 3
Mental Skills: Academics (Law, Research) 4, Computer 2, *Investigation 3, Occult 2, Politics (Corporate) 3
Physical Skills: Athletics 1, Brawl 2, Drive 2, Firearms 2, Larceny 2, Survival 1
Social Skills: Intimidation 3, Persuasion 2, Streetwise (Brides) 1, *Subterfuge (Finding Loopholes) 3
Merits: City Status: Lawyer 2, Contacts (Big Business, Government, Police), High Speech, Iron Stomach, Language (Latin), Library (Contracts), Resources 3, Sanctum: Size 2, Sanctum: Security 2
Willpower: 6
Wisdom: 5
Virtue: Fortitude
Vice: Greed
Initiative: 5
Defense: 2
Speed: 9
Health: 8
Gnosis: 3
Arcana: Mind 3, Fate 3, Space 2
Rotes: Mind - Aura Perception, Third Eye, Misperception, Mood Adjustment, Fate - Interconnections, Swearing an Oath, Alter Oaths, Space - Correspondence, Scrying
Manna/per turn: 12/3
Armor: 3 ("Misperception," Mind **)

References

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