Laws of the Hunt: Players Guide
Laws of the Hunt: Players Guide is sourcebook for Mind's Eye Theater following up on Laws of the Hunt.
Summary
- From the White Wolf Catalog:
- The Night Has a Thousand Eyes
- Not everything that hunts the night has fangs. Some stalk its denizens for their own strange purposes. Some seek truth, and woe to anyone who gets in their way. Some are just looking to stay out of the way. And some think they have enough guts to seize a little of the night for themselves. They'd best hope they can, before they're eaten alive....
- And They're Watching You
- Laws of the Hunt Players Guide is the follow up to The Laws of the Hunt and is chock-full of new and exciting tools. Here are new societies, hedge paths and complete character creation for those with sorcerous inclinations. Also included are rules for the terrifying Dauntain, the hunters of the fae and stalkers of dreams. Lastly, new rules for the Reborn, the mummies, who walk the roads between the lands of the dead and the living.
Chapters
Introduction
Chapter One: Magical Society
These describe the various societies that many sorcerers have found comfort and refuge in. From preferred paths, to outlooks, to magical style, the sorcerous array themselves.
Chapter Two: Character Creation
Here is all the necessary information to create any sorcerous character, from Attributes to Backgrounds to Merits and Flaws. This material can also be used for creating Dauntain and mummies.
Chapter Three: Hedge Paths and Theurgy
The nitty-gritty of being a sorcerer, here are the hedge paths (several of them having their first outings ever) for the sorcerously inclined, and Theurgy for those with other purposes.
Chapter Four: Rules, Systems and Drama
In addition to the rules about bidding and challenges, there is information about the Umbra as it relates to sorcerers, spirits and suggestions for making the magic a little more magical.
Chapter Five: The Dauntain
These folks should have been in Laws of the Hunt, but owing to a couple of mishaps and space problems, they got bumped and landed here. You can create Dauntain characters either using the material provided here or in Laws of the Hunt if you see something you want there. All the necessary material for playing a Dauntain is included here.
Chapter Six: Mummies - the Reborn
Here is a complete work-up for creating and playing mummies, revised according to World of Darkness: Mummy, Second Edition. You can create mummy characters using the steps provided in the back, with the material given in the front of this book.
Appendix: FAQ
All the little (and not so little) questions come to roost here.
Background Information
In the White Wolf 1999 Catalog for Jan.-Jun., the book title was referred to "The Hunter's Tools" before it was changed. The Catalog also has a different text entry for the book:
More Than Human
The creatures of legend hold themselves above the petty powers of mere mortals. Yet by birthright, heritage or arcane training, some mortals inherit powers beyond the scope of the mundane. Sorcerers, Roma and the gifted psychics - the key to puissance is dedication. For the master of the craft, there can be no mere dabbling, only the road to true power.
More Than A Match for the Denizens of the Night
The Hunter's Tools is the complete guide to the furthest reaches of mortal power for Mind's Eye Theatre. Including the heritage of the Roma, the rare powers of dedicated psychics, and new sorcerous paths, this book has everything for the experienced hunter. Master-level sorcery, national influence and organizations that blur the boundaries between mortals and supernaturals raise the stakes of the game.
Memorable Quotes
Characters
- Gwyneth Williams - Sorcerer, Character Creation Example
Terminology
The Ancient Order of the Aeon Rites, The Fenian, Mogen Ha Chav, Thal'Hun, Balamob, Society of Leopold, Nephite Priesthood, Uzoma, Dauntain, Shemsu-Heru, The Ishmaelites, The Cabiri, Children of Apophis,
References
| Previous book: cMET: Mind's Eye Theatre Journal 1 |
Game Books Classic Mind's Eye Theatre books |
Next book: cMET: Mind's Eye Theatre Journal 2 |