Lightning Ferrara
Lightning Ferrara is a Storm Lord Ithaeur member of the Echoes of Thunder Pack in Colorado.
Background
Though he follows Echo of Thunder, Simon ‘Lightning” Ferrara has a cause all his own: eliminate the Fire-Touched. While many of the Tribes of the Moon share his goal, few do so with his fury. His reason is as simple as their rationale for hating the Forsaken: They killed his father. Unlike many werewolves, Simon knew and loved his Uratha father. Few werewolves make for good parents, but Storm Chaser was the exception. He took care of his human family even after the First Change, and when Simon changed as well, Storm Chaser took him into his pack. Storm Chaser took time to mentor his son through the difficult time growing into his role as a werewolf.
Tragedy struck when a pack of Fire-Touched Uratha kidnapped the rest of the Ferrara family. Their pack tracked the Fire-Touched to a remote compound hidden deep in the Canadian Rockies, where they found dozens of humans penned in – a breeding camp. Enraged beyond control, the pack stormed in, calling down lightning and thunder to smite their foes. In the end, Storm Chaser was dead, along with the rest of the Ferrara family. Storm Chaser died trying to save his wife. Simon swore that day that all of the “Pure” Tribes (he cannot say it without growling) would pay.
Storm Chaser’s beta followed Rachel Snow into the War for Denver, a brief respite from their war on the Pure Tribes. Simon was the only member of his pack to survive the final battles, and he joined Rachel Snow’s pack. His hope is that he can sway his packmates to follow his crusade. If they will not, then he will leave, and damn the consequences.
Stats
Auspice: Ithaeur
Tribe: Storm Lord
Mental Attributes: Intelligence 2, Wits 3, Resolve 4
Physical Attributes: Strength 3 (4/6/5/3), Dexterity 3 (3/4/5/5), Stamina 3 (4/5/5/4)
Social Attributes: Presence 3, Manipulation 2 (1/2/0/2), Composure 4
Mental Skills: Academics 1, Crafts 2, Investigation (Werewolf Spoor) 3, Occult (Pure Tribes, Totem Spirits) 3, Politics 1, Science 1
Physical Skills: Athletics 1, Brawl 3, Firearms 1, Stealth (Woods) 3, Survival (Mountains) 3, Weaponry 1
Social Skills: Animal Ken (Wolves) 2, Empathy 1, Intimidation (Frightening) 2, Persuasion 1, Streetwise 2
Merits: Fetish (Cub's Vigor) 1, Fetish (Spirit Drum) 1, Fetish (Wolfsbane) 1, Resources 3, Totem 2
Primal Urge: 5
Willpower: 8
Harmony: 6
Max Essence/Per Turn: 14/2
Virtue: Faith
Vice: Wrath
Health: 8 (10/12/11/8)
Initiative: 7 (87/8/9/9)
Defense: 3 (3/3/3/3)
Speed: 11 (12/15/18/16)
Renown: Glory 2, Honor 1, Wisdom 4
Gifts: Call the Breeze, Mask of Rage, Two-World Eyes, Wolf-Blood's Lure, Read Spirit, Silent Fog, Deluge, Thunderbolt
Rituals: 3; Rites: All one- to three-dot rites in Werewolf: The Forsaken.
References
- WTF: Hunting Ground: The Rockies, p. 70-71
