Long-Tooth Tom
Long-Tooth Tom, born Thomas Robert Dawkins, is a military man-turned-Summer Ogre.
Overview
Biogrpahy
| “ | Pay up or get the fuck off’a my bridge. | ” |
After his time serving in the Middle East, Tom Dawkins was captured by the Gentry on his trek home. Though he has little recollection of his time in Faerie, Tom’s Durance was primarily spent guarding a bridge, devouring those who crossed it. The only light in his life at the time was the memory of his beloved daughter Charlotte. Upon his escape, he naturally tried to find his wife and daughter again, only to find the house occupied by another family; his own had moved. When this new family threatened to call the police on the terrifying, apparently-homeless man before them, he snapped, killing and eating them.
After a time spent roaming the highways, trying to escape his memories, Long-Tooth Tom set up shop on a bridge of his own, demanding a toll for passage. Though eventually driven out for his increasingly outrageous demands (contracts, pledges to be sworn to him, exotic tokens), Tom never wanders for long. Eventually, he finds a new bridge.
Appearance
Tom’s Mask appears to be a hulking vagrant. Standing at 6’6”, he is built broadly, his body peppered with old scars. Filth tangles his hair, and his teeth are yellowed and jagged. Under the Mask, Tom’s breath reeks of blood, and his hands appear too large even for his massive body.
Character Sheet
Seeming: Ogre

Kith: Gristlegrinder
Court: Summer
Entitlements: None
Mental Attributes: Intelligence 2, Wits 3, Resolve 2
Physical Attributes: Strength 6, Dexterity 3, Stamina 5
Social Attributes: Presence 4, Manipulation 2, Composure 3
Mental Skills: Crafts 2, Investigation 2, Medicine 1, Occult 1
Physical Skills: Athletics 3, Brawl (Bite, Grapple) 6, Drive 1, Firearms 3, Larceny 1, Survival 2, Weaponry 1
Social Skills: Animal Ken 1, Empathy 1, Intimidation (Raw Menace) 5, Streetwise (Scrounging) 3
Merits: Brawling Dodge, Danger Sense, Fighting Style: Boxing 1, Iron Stamina 3, Iron Stomach, Mantle (Summer) 3, Natural Immunity, Quick Healer
Willpower: 5
Clarity: 3 (Avoidance, Irrationality, Suspicion)
Virtue: Hope
Vice: Wrath
Initiative: 6
Defense: 3
Speed: 14
Health: 10
Wyrd: 6
Contracts: Eternal Summer 3; Fleeting Summer 1; Stone 5
Pledges: None
Glamour/per Turn: 15/6
Weapons/Attacks:
| Type | Damage | Range | Dice Pool | Special |
|---|---|---|---|---|
| Grapple | N/A | — | 13 | — |
| Fist | 0(B) | — | 12 | — |
| Bite | 2(L) | — | 15 | — |
References
- CTL: Night Horrors: Grim Fears, p. 89-92
