Machine-Beast

A Machine-Beast is a type of Hybrid Chimera.

Overview

The creature known as the machine-beast scavenges the technological realms of the Dreaming to find a suitable shell for its outer protection, much in the same was a certain mundane crabs do. However, this being can graft machines onto its body and utilize them as working devices. Thus, machine-beasts can have chainsaw appendages or inhabit the bodies of cars and travel at incredible speeds.

Machine-beasts would be a worse problem than they are expect for two reasons. First, there are few technological realms in the Dreaming. While many creatures dream of technology, Glamour does not easily affix itself to these dreams. Second, machine-beasts are not intelligent. While a creature that attaches a chainsaw to itself as an appendage could be extraordinarily dangerous, the machine-beast is too stupid to exploit its own nature. It cold just as easily attach a rack of tasters to itself. The few beasts that have dangerous appendages were merely lucky in their scavenging finds, rather than calculating.

Machine-beasts are territorial and attack anything encroaching upon that territory (including other machine-beasts). The size of one's territory depends upon the size of the individual creature. Interlopers who leave a beast's territory are generally not pursued, unless the trespassers possess a piece of machinery (the more complicated a device's moveable parts, the more attractive it is to the beast). The beasts eat rust, which they absorb from the accumulated oxidation the machines attached to their bodies. It is doubtful whether the beasts possess mouths, but they do have eyes protected by their machine-armor.

Stats

Attributes: Strength 2, Dexterity 2, Stamina 5, Perception 2, Intelligence 1, Wits 2
Glamour: 6
Willpower: 3
Health Levels: OK (x5), -1 (x3), -2 (x2), -3, -5 (x4)
Attack: Variable, depending upon the machinery integrated. Assume anything from electric scissors (2 dice), to high-voltage transformers (9 dice electrical damage, not transmittable to the beast)
Talents: Alertness 1, Athletics 4, Brawl 3, Survival 3
Redes: Armor (2-7 levels), Scuttle (if grafted onto a locomotive device)
Banes: Vulnerable Spot (eyes; if the attacker strikes this spot, the beast is blinded)

References

This article is issued from Whitewolf. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.