Machines and Mutants

Machines and Mutants is a creature handbook for Gamma World Sixth Edition.

Summary

From the White Wolf Catalog:
The Wildlife of a Ruined World
Once, not so long ago, scientists played with genes like toys, and created computers that thought and dreamed. Then came the Final Wars, and the rise of the Gamma World. Now, new species of plants and animals fill the places humanity once ruled, and things that were once tools prey on the descendants of their makers.
Machines That Think and Hunt
This first supplement for the popular Gamma World campaign setting covers things both animal and mechanical that roam the post-apocalyptic future. Youll find descriptions of mutated creatures and of electronic "Species,' with rules for use as both monsters and as player characters.

Contents

Introduction

Chapter One: Made Life

Chapter Two: Machines

Chapter Three: Natural Life

Chapter Four: Characters

Background Information

Memorable Quotes

Characters

References

Previous release:
GW: Gamma World Player's Handbook Buy it from DriveThruRPG!
Game Books
Gamma World books
Next release:
GW: Out of the Vaults Buy it from DriveThruRPG!
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