Marie Ives
Marie "Silver Mercy" Ives is a Bone Shadow Irraka member of the Lodge of Voices.
Overview
Marie Ives had just inherited her father's fortune when she was "chosen." As it happened, it had nothing to do with money or social standing, but about survival and blood. A Zi'ir, a werewolf who had abandoned Harmony and become a crazed monster, broke into her mansion one night and started killing everyone it came across. Marie Changed, but stayed well hidden from the beast until she could lure it into her father's den. There, she hid in Dalu form and drove a ceremonial silver dagger through the unfortunate werewolf's skull, killing it.
Marie was wracked with guilt over what she had done, but the Bone Shadows who found her convinced that it was necessary, and that they all hoped that someone would end their misery and torment should they ever fall so far. Marie took those words to heart, and, after her initiation, she formed a pack dedicated to hunting down and slaying the Broken Souls.
Along the way, Marie began to wonder what happened to these Uratha after death. Were their souls, as the name suggested, broken? Could they ever find peace, or did they simply disappear upon dying? She asked as many Ithaeur as she could, and eventually met up with members of the Lodge of Voices. They, too, were searching for those answers, and so Marie joined the lodge.
She and her pack still travel the land, searching out Zi'ir and bringing them down. Marie herself carries a silver knife and delivers most of the death blows herself. She knows the peril this puts her soul in, but she firmly believes that she is in the right, and this faith has kept her buoyed thus far. Sometimes, she wonders if the Ancestor-Shadow that aids her in times of need contains any of the Broken Souls she has slain, and if they are grateful.
Marie is a tall, slim, French woman in her mid-20s. She keeps her brown hair cut at chin length, and favors grays, blacks and earth tones, the better to help her blend in. She keeps a silver knife strapped to her back when hunting, but otherwise prefers to use any object at hand as a weapon.
Stats
Tribe: Bone Shadow
Auspice: Irraka
Mental Attributes: Intelligence 2, Wits 2, Resolve 3
Physical Attributes: Strength 3 (4/6/5/3), Dexterity 3 (3/4/5/5), Stamina 2 (3/4/4/3)
Social Attributes: Presence 2, Manipulation 2, Composure 3
Mental Skills: Academics (Uratha History) 3, Investigation 1, Medicine 1, Occult 2
Physical Skills: Athletics 2, Brawl 2, Stealth (Stalking) 3, Survival 1, Weaponry (Knife) 3
Social Skills: Animal Ken (Wolves) 1, Streetwise 1, Subterfuge 2
Merits: Ancestral Vessel 2, Fast Reflexes 2, Fetish (Decay Dust, Wolfsbane), Language (First Tongue), Quick Draw (Knife), Resources 3, Strong Back
Primal Urge: 2
Willpower: 6
Harmony: 5
Max Essence/Per Turn: 11/1
Virtue: Faith
Vice: Wrath
Health: 7 (9/11/10/7)
Initiative: 8 (8/9/10/10) with Fast Reflexes
Defense: 2 (2/2/2/2)
Speed: 11 (12/15/18/16)
Renown: Cunning 2, Purity 2, Wisdom 1
Gifts: Crushing Blow, Sense Malice, Sense Weakness, Blending, Slip Away
Rituals: 1; Rites: Shared Scent
References
- WTF: Lodges: The Faithful, p. 105