Martin Chambers
Martin Chambers is a Dauntain of the Black Magician Doom.
Overview
Martin Chambers wants nothing more from his existence than power. As a goblin, he was always unhappy. He felt restricted by the dictates of Dreaming society. Although his fellows counseled him to avoid the stifling mundane, they spent their time feeding off the creative energies of mortals. What could be more hypocritical? Martin realized that the others were jealous of him and worried about the strength he'd achieve if he transgressed the strictures of his kind.
Ultimately, he violated them - not out of sheer perversity, but because they impeded the fulfillment of his true potential. Since then, Martin has delved ever deeper into the mundane world, tapping its energy to fuel his own ambitions. He has never forgotten the reality of the Dreaming; he simply views it as gaudy and mind-numbing compared to the stark beauty of the "unmagical." Indeed, he believes the mundane world will provide him with more power than he could ever have achieved had he remained amid the fantastic.
He now seeks out others of his kind to force them to see the truth as he perceives it. This work frequently draws the attention of fanatical goblins who care more about Martin's destruction than they do about any consequences for the mortal world.
Character Sheet
Attributes: Strength 2, Dexterity 2, Stamina (Relentless) 4, Charisma (Persuasive) 4, Manipulation (Cunning) 4, Appearance 2, Perception 3, Intelligence 3, Wits (Clever) 5
Abilities: Academics (Existentialism) 3, Awareness (Goblins) 4, Drive 2, Etiquette 3, Intuition 3, Leadership 3, Occult (Hidden Worlds) 4, Politics 2, Technology 2
Backgrounds: Allies 3, Influence 2, Resources 2
Spells: Enslave, Forget, Teleport, TK, Wreck
Glamour: 6, Banality: 7, Willpower: 7
References
- HTR: Hunter: First Contact, p. 104-105