Melpomene

Overview
Quote: "Just relax, let me sing you a little song my mother used to sing to me when I was a baby... it'll make you feel better, I promise."
Felicia is a year younger than Shay, but Awakened about six months earlier. Felicia's been a member of the Hip Flash only slightly longer, and the two young girls have become marvelous friends. They room together at the sanctum and have learned how to complement one another's magical styles.
Being trained by Airyaman has instilled a reverence for magical knowledge in Felicia, though she had grown up with very little respect for mundane academic pursuits. She aspires to be a singer, and most of her focus before her Awakening was on learning about music.
She sees the Hip Flask as the safest cabal in the city and keeps out of most of the political issues that arise. She helps Airyaman when there is schmoozing to be done, working different venues and collecting a wide variety of acquaintances. Felicia often comes across as a vacuous bimbo to other mages, and in doing so, disarms their sense of mistrust and manages to get more out of them than some of the more accomplished members of the cabal.
Description
Melpomene is a beautiful woman in her early 20s, with wavy, shoulder-length, blonde hair and delicate features. She dresses eccentrically, in soft flowing fabrics with colorful designs, accentuating peasant-girl skirts with sashes and jewelry with little bells on it.
Her Nimbus is a quiet hint of wordless song, as if an opera is coming through the wall from next door.
Stats
Dedicated Magical Tool: Headphones
Real Name: Felicia Britt
Path: Acanthus
Order: Mysterium
Mental Attributes: Intelligence 2, Wits 2, Resolve 2
Physical Attributes: Strength 2, Dexterity 2, Stamina 3
Social Attributes: Presence 4, Manipulation 2, Composure 3
Mental Skills: Academics (Music History) 1, *Investigation 2, Crafts 2, *Occults (Symbolism) 2
Physical Skills: Stealth 2, *Survival 2
Social Skills: Empathy 2, Expression (Singing, Poetry) 4, Persuasion 3, Socialize 2
Merits: High Speech, Inspiring, Resources 1, Striking Looks 2
Willpower: 5
Wisdom: 7
Virtue: Charity
Vice: Pride
Initiative: 5
Defense: 2
Speed: 9
Health: 8
Gnosis: 1
Arcana: Fate 2, Mind 2, Time 1
Rotes: Fate - The Sybil's Sight, Fortune's Protection; Mind - Aura Perception, Emotional Urging, Voice From Afar; Time - Perfect Timing
Manna/per turn: 10/1
Armor: 2 ("Fortune's Protection," Fate **)
References
- CofD: World of Darkness: Chicago, p. 364-365