Mercedes Childseeker

Mercedes Childseeker is a Storm Lord Cahalith member of the Hull House Haunts pack in Chicago, Illinois.

Overview

No one ever misses the face that Mercedes is an alpha; she's a woman used to being taken seriously by her pack, her human associates and probably by those higher up on the werewolf ranking system, too. Even in her sleep, her confidence in her own abilities is crystal clear. Yet, she's kind of stuck in a rut at present. She's got a rep as a sort of paragon amongst werewolves, yet she's in the throes of ennui as she continues to try to come to terms with the loss of her packmate. Mercedes, not unlike the city itself, has to work through her present problems and concerns, and move on to a more active role in Uratha affairs. For the moment, she throws herself into her unofficial work with child welfare in the nearby housing projects; helping kids gives her very concrete and very vital way to focus her attention.

Mercedes is a Hispanic woman in her late 30s, with completely average looks. Her hair is wavy brown, and she falls on the short end of the yardstick. She's a practical dresser, preferring plain shirts and jeans, which conceal her rippling muscles. In wolf form, her fur is silvery gray and slightly curled. Mercedes wears several pieces of distinctive Southwestern stye jewelry with turquoise and carnelian; whether these are sentimental or of spiritual value (or both) is anyone's guess. She carries a .45 (without a permit) as a means of looking after herself in the projects; she knows she doesn't need it, but she hopes having the gun will keep her from having to rely on the monster inside her.

Stats

Auspice: Cahalith
Tribe: Storm Lords
Mental Attributes: Intelligence 3, Wits 3, Resolve 3
Physical Attributes: Strength 2 (3/5/4/2), Dexterity 3 (3/4/5/5), Stamina 2 (3/4/4/3)
Social Attributes: Presence 2, Manipulation 2 (1/2/0/2), Composure 3
Mental Skills: Academics (Local History) 2, Crafts 1, Investigation (Paranormal) 2, Medicine 1, Occult 2, Politics 1
Physical Skills: Athletics 1, Brawl 2, Firearms 2, Larceny 1, Stealth (Doors) 2, Survival 2
Social Skills: Animal Ken 1, Empathy 2, Expression 2, Intimidation 1, Persuasion (Patient) 2, Streetwise 2
Merits: Common Sense, Languages (First Tongue, Spanish) 2, Resources 2, Totem 4
Primal Urge: 3
Willpower: 6
Harmony: 8
Max Essence/Per Turn: 12/1
Virtue: Charity
Vice: Sloth
Health: 7 (9/11/10/7)
Initiative: 6 (6/7/8/8)
Defense: 2 (2/3/3/3)
Speed: 10 (11/17/17/15)
Renown: Glory 2, Honor 1, Purity 3, Wisdom 1
Gifts: Call the Breeze, Pack Awareness, Sense Malice, The Right Words, Warning Growl, Luna's Dictum, Resist Pain, Silent Fog, Voice of Command
Rituals: 2; Rites: Rite of Dedication, Shared Scent, Cleansed Blood

References

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