Michael "Mikey" Ruben
Michael "Mikey" Ruben is a Storm Lords Rahu.
Overview
He left the North Carolina side of the Appalachians at seventeen to join the Resistance in Atlanta. His first week he watched a Pure posing as a policeman and a gang of Spirit-Claimed toss his pack leader off the overpass and into traffic caused by a wild dog running into the path of a semi-truck. It was the time to either break and run or get stuck in, and Mikey made his choice when he captured the Pure and took his face off with the back wheel of a motorcycle again and again. He was a natural choice for pack leader and the southeast branch of the Resistance provided him a team as soon as they were able. His takes the fight to the invaders with a tit-for-tat view of things. For every werewolf he loses in the field he vows to take out three of the enemy, and it's a promise he makes good on every time. The invaders hate him, some even fear him, but it's the Pure who get the worst of it. He keeps a necklace of teeth hidden under his faded t-shirts, and it doesn't take long to figure out where they come from.
Appearance
He's not a physically imposing sight; quite the contrary, he looks closer to your average homeless person. Mickey's thin and malnourished, his clothes are second-hand and have rarely seen the inside of a washing machine. He manages to keep the hair under control, only a five o'clock shadow and a greasy black moptop. His eyes are what people focus on, deep blue and with an intensity to them that speaks volumes of the action he's seen in the Resistance.
Stats
Auspice: Rahu
Tribe: Storm Lords
Mental Attributes: Intelligence 2, Wits 2, Resolve 3
Physical Attributes: Strength 2 (3/5/4/2), Dexterity 3 (2/3/4/4), Stamina 3 (3/4/4/3)
Social Attributes: Presence 2, Manipulation 3 (2/3/0/3), Composure 2
Mental Skills: Computer 1, Crafts (Bomb-Making) 2, Medicine 1, Occult 2, Science (Explosives) 2
Physical Skills: Athletics 2, Brawl 3, Drive 2, Firearms 2, Larceny 3, Stealth 3, Weaponry 1
Social Skills: Empathy 1, Intimidation (Threats) 3, Persuasion 2, Streetwise 2
Merits: Allies (Criminal, Resistance, Members) 2, Danger Sense, Iron Stamina 3, Sheep's Clothing 2
Impact: 4
Willpower: 5
Max Essence/Per Turn: 13/2
Virtue: Justice
Vice: Wrath
Health: 8 (10/12/11/8)
Initiative: 5 (5/6/7/7)
Defense: 2 (all forms)
Speed: 10 (11/14/17/15)
Gifts: City Eyes, Loose Tongue, Sense Malice, Alpha's Aura, Worry the Prey's Heels, Read Spirit, Rallying Cry, True Leader, Blend In
References
- WTF: Forsaken Chronicler's Guide, p. 52-53