Mimir (MtAw)

Mimir is a Moros Guardian of the Veil from Chicago, Illinois.
Overview
Quote: "We're going to need you to wait right here until we can grant you clearance. Don't hold back, though, I kinda hope you try to run..."
Phillip Reidl, the head of security for Walsh Industries, is the only member of the Walsh Industries cabal who didn't come from England. Once they had established their holdings in America, he joined the cabal out of a common order background and a desire to use his abilities for something more exciting than the usual "cleanups" requested by his order.
His past is not something he chooses to discuss, preferring to live in the present and move forward without looking back. The truth is that for many years he was a gun for hire, killing for money and keeping it quiet, though he's never liked the term "assassin." He has a background in law enforcement, but only insofar as having gone to the police academy to become a cop - he never graduated. When he Awakened and learned of an order that was interested very specifically in his kinds of skills, he felt he had finally arrived. As a Necromancer, he embraces the idea that death is inevitable, and as an agent of its realm, he hopes to understand death well enough that when his time comes he will be ready to understand its secrets when they reveal themselves.
Phillip does not technically sit on the board of directors of the corporation, but, as head of security, his counsel is required on a regular basis. He's in charge of a team of about 15 special operations personnel, all skilled Sleepers, and they use some of the latest security technology to protect against non-magical threats. He operates from a central command room in the heart of the 18th floor of the Walsh Industries building, able to pull up feeds from countless security cameras and microphones throughout the offices of Walsh Industries.
When it comes to cabal responsibilities, Reidl naturally acts as the muscle of the group. He is quick to respond to directives from the leadership of his cabal and his order. He's considered a valuable asset, but his quick temper places him in a position to be watched carefully. Theodore and Cynthia both have the understanding that they must be the voice of discretion for him, otherwise he might jeopardize their secrecy with his penchant for the heavy-handed approach.
Description
Phillip is 35-years-old, tall, muscular, and not particularly memorable-looking. A nondescript appearance helps him blend into crowds and travel unnoticed. When working, he wears a standard Walsh Industries security uniform, consisting of a navy blue polyester suit with a special all-clearance badge and belt for his gun and walkie-talkie. When off security duty, he dresses mostly in black, comfortable clothes that allow for freedom of movement in combat situations. He usually has a five o'clock shadow, no matter what time of day, and his hair and eyes are both dark brown.
His Nimbus manifests as moment of weak noise, like the sensation of ears filled with water being suddenly drained.
Stats
Dedicated Magical Tool: Obsidian mirror necklace
Real Name: Philip Reidl
Path: Moros
Order: Guardians of the Veil
Mental Attributes: Intelligence 2, Wits 3, Resolve 2
Physical Attributes: Strength 3, Dexterity 3, Stamina 3
Social Attributes: Presence 3, Manipulation 2, Composure 4
Mental Skills: Academics (Law) 1, Computer 1, *Investigation (Crime Scenes) 3, Occult 1, Politics 1
Physical Skills: Athletics 2, Brawl 3, Drive 2, Firearms (Pistol) 4, *Stealth (Shadow) 2, Survival 1
Social Skills: Intimidation 4, Streetwise 2, *Subterfuge (Disguise) 2
Merits: Danger Sense, High Speech, Iron Stamina 1, Occultation 3, Resources 2, Sanctum: Size 1, Sanctum: Security 3
Willpower: 6
Wisdom: 4 (Suspicion, mild: 4)
Virtue: Fortitude
Vice: Wrath
Initiative: 7
Defense: 3
Speed: 11
Health: 8
Gnosis: 3
Arcana: Death 3, Matter 3, Space 2
Rotes: Death - Forensic Gaze, Entropic Guard, Devouring the Slain, Matter - Dark Matter, Alter Accuracy, Armor Piercing, Space - Omnivision, Conceal Sympathy
Manna/per turn: 12/3
Armor: 3 ("Entropic Guard," Death **)
References
- CofD: World of Darkness: Chicago, p. 324-325
- CofD: World of Darkness: Chicago - Three Shades of Night, p. Shadows and Mirrors: 227-228, 247, 285