Miriam

Miriam is a Gangrel in Chicago.

Overview

Chicago's Gangrel Primogen and a rising star in her own right, Miriam breaks the Gangrel mold and could become a power player in Chicago if she makes a few wise moves. As far as Prince Maxwell is concerned, Miriam is his key to Gangrel cooperation. She may be a cultist of sorts, but she has the ability to mobilize the Savages when she needs to, a talent he has tested on occasion. In return, she advises him on how to keep the Gangrel appeased and complacent. many of these things, conveniently, are things about which she herself has strong feelings.

Miriam has grown to like the taste of power, but she's uncertain where to go from here. She's neither driven not interested enough in the ways of the Crone to try being Hierophant, she's not old enough to be Gangrel Priscus and Gangrel Princes are rare oddities. And yet she's quickly becoming dissatisfied with the limited power granted by her place on the Primogen Council.

When she's not hunting or networking with other Gangrel or advising Prince Maxwell, Miriam is plotting her next move.

Stats

Clan: Gangrel
Covenant: Circle of the Crone
Embrace: 1944
Apparent Age: 26
Mental Attributes: Intelligence 3, Wits 4, Resolve 3
Physical Attributes: Strength 2, Dexterity 4, Stamina 4
Social Attributes: Presence 4, Manipulation 3, Composure 4
Mental Skills: Academics 1, Crafts 1, Occult 1, Politics 4
Physical Skills: Athletics 4, Brawl 4, Drive 1, Stealth 2, Survival 4
Social Skills: Animal Ken 3, Empathy 3, Expression 2, Intimidation 1, Persuasion 3, Socialize 2, Streetwise 2, Subterfuge 2
Merits: Allies (Gangrel) 4, Mentor (Rowen) 3, Resources 2, City Status (Chicago) 3, Clan Status: Gangrel 5
Willpower: 7
Humanity: 6
Virtue: Hope
Vice: Greed
Health: 9
Initiative: 8
Defense: 4
Speed: 11
Blood Potency: 3 (Vitae/Turn: 12/1)
Disciplines: Animalism 2, Protean 4, Resilience 4

References

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