Monte Cook Presents: Iron Heroes

The main Iron Heroes rulebook, a variant Player's Handbook for low-magic, gritty fantasy roleplaying using the d20 System.

Summary

From the White Wolf catalog:

It is not the sword, but the arm that wields it. It is not the spell, but the mind that shapes it.
Live by the Sword!
Iron Heroes is a variant player's handbook in the tradition of Monte Cook's Arcana Unearthed. This exciting new game of heroic combat action is for skilled heroes who have no need for magic swords or arcane trinkets. Armed with their cunning, talent and unmatched bravery, they wade sword-first into a savage world of high adventure.
This hardcover provides 10 all-new core classes, an expanded feat system, new combat options, character traits, a new magic paradigm, and much more.
Iron Heroes does for d20 combat what Monte Cook's Arcana Evolved does for the d20 magic system. Modifications to the core system allow for high-adventure gaming where a character's talents, not his possessions, determine his abilities. Expansions to the core skill and feat subsystems allow for intriguing new tactics and exciting, cinematic battles. This exciting new game draws in both players looking for a new roleplaying game and those who want useful new rules for their d20 games. This complete handbook for players includes guidelines for incorporating its new rules and options and into d20 games and Arcana Evolved games.

Chapter One

Background Information

Memorable Quotes

Characters


References

Previous book:
Game Books
Iron Heroes books
Next book:
Mastering Iron Heroes
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