Mr. Iguana

Mr. Iguana is a Project Iliad Fomori.

Biography

Very little is known about Mr. Iguana; outside Pentex, even less is known. In every chance meeting Mr. Iguana has with Garou, he operates with a grim resolve and a coolness under fire that makes others wonder just what foes on in his mind. Before finding himself in the employ of Pentex, Mr. Iguana was an industrial snoop and saboteur working for Vista-Abraxas Chemical Corporation. While on an operation that took him into an Endron Oil facility, he came across a Pentex First Team that recognized his prowess, captured him, and turned home over to their leaders.

The Pentex executives at Endron proceeded to debrief Mr. Iguana, explaining to him that he had managed to contract, through unknowing contact at the facility, a strange disease that turned its carrier into a lizardlike monstrosity. This was a lie, of course, as Pentex had truly dosed Mr. Iguana with a beta sample of Fomorol to create the same effects. They made Mr. Iguana an offer he couldn't refuse: Work for Pentex, and we'll have the scientists get to the cure. Don't work for us, and see ya later, lizard-boy.

Mr. Iguana accepted and has since undertaken hush-hush and sensitive Pentex projects, including long-range assassinations and silencing those who would sell their stories to the papers or the 11 o'clock news. He continues his work with cold efficiency, working in vain for a cure that he doesn't know will never come.

Appearance

In his Homid form, Mr. Iguana is a plain, unassuming and utterly unnoticeable man. In his battle form, Mr. Iguana resembles a giant lizard, with horny frills jutting from his head and neck; a sharp, bony mouth; and haunting, reptilian eyes that emanate the hideousness of the Wyrm.

Character Sheet

Breed: Iliad Fomor
Nature/Demeanor: Predator/Bravo
Physical: Strength 4 (8), Dexterity 3, Stamina 5 (8)
Social: Charisma 3, Manipulation 3 (0), Appearance 2 (0)
Mental: Perception 3, Intelligence 3, Wits 3
Abilities: Alertness 2, Athletics 2, Brawl 2, Dodge 1, Intimidation 3, Subterfuge 1, Disguise 2, Drive 2, Etiquette 3, Firearms 3, Repair 3, Stealth 2, Survival 2, Investigation 2, Law 2, Medicine 1, Poisons 2
Backgrounds: Resources 5
Powers: Enhanced Strength, Eyes of the Wyrm, Hide of the Wyrm, Immunity to the Delirium, Stomach Pumper
Equipment: Subdermal radio, 9mm pistol
Willpower 5

References

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