Night's Call to Arms

Night's Call to Arms is a Hunter in Darkness Elodoth alpha of the Shadow of Smoke and Fire Pack in Colorado.

Background

Nights Call to Arms is lost in his pain. Losing a packmate is always difficult for the Uratha, but Haunting Howl was his beta, and the two were closer than human words can describe. She was his confidante, his best friend and his voice of reason. Call (as his name is usually shortened) is a tactical genius, with an instinctive grasp of combat, but Haunting Howl planned the long-term strategies and gave the pack its direction. Call has healed the wounds caused by the Predator King's klaives, but the loss, the failure, still burns in him like a silver thorn. His pack might be physically ready to strike back at the werewolves who took Haunting Howl's life, but Call isn't sure how to strike. The once-sure warrior has lost his nerve, and could be on the verge of running rabid. For now, he masks his indecision with stoicism, but the rest of the pack is getting antsy and eager to move.

In Urhan form, Call is a black wolf, with white "socks." A long streak of white fur has grown along his side over the scar from the Predator Kings' claws. In human form, he's a tall white man, with unruly black hair that hangs down to the middle of his back. He rarely smiles anymore, and not even the joy of battle can thrill him.

Stats

Auspice: Elodoth
Tribe: Hunter in Darkness
Mental Attributes: Intelligence 2, Wits 4, Resolve 3
Physical Attributes: Strength 3 (4/6/5/3), Dexterity 3 (3/4/5/5), Stamina 4 (5/6/6/5)
Social Attributes: Presence 3, Manipulation 2 (1/2/0/2), Composure 2
Mental Skills: Medicine (Wolf) 2, Occult (Nature Spirits) 2
Physical Skills: Athletics (Running) 3, Brawl 4, Larceny 3, Stealth (Wilderness) 3, Survival (Hunting) 4, Weaponry (Klaives) 2
Social Skills: Animal Ken 3, Empathy 1, Expression 2, Intimidation 3, Persuasion 3, Socialize 1, Subterfuge 2
Merits: Fetish (Klaive Sword) 4, Inspiring, Totem 2
Primal Urge: 4
Willpower: 5
Harmony: 6
Max Essence/Per Turn: 13/2
Virtue: Justice
Vice: Sloth
Health: 9 (11/13/12/9)
Initiative: 5 (5/6/7/7)
Defense: 3 (3/4/4/4)
Speed: 11 (12/15/18/16)
Renown: Cunning 1, Glory 2, Honor 3, Purity 3
Gifts: Sense Malice, Speak with Beasts, The Right Words, Ward Versus Predators, Plant Growth, Ward Versus Mortals, Forest Communion
Rituals: 2; Rites: Banish Human, Funeral Rite, Shared Scent, Call Human, Hallow Touchstone, Rite of Contrition

References

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