Officer Cooper
Officer Cooper is a cop from Coyote Falls, he eventually becomes Spirit-Claimed by the spirit, Coyote.
Background
| “ | (as Cooper) “I’m afraid the girl will have to come with me.” | ” |
| “ | (as Coyote) “You’re blaming me for this? All I wanted was a vacation!” | ” |
| “ | (with mischievous glee) “Something tells me you’ve got bigger fish to fry than little ol’ me…” | ” |
Cooper joined the police force because he liked the idea of subsuming himself to a larger authority, following orders based on protocol and feeling powerful for doing so. He has proven to be a very easily manipulated target for the spirit of Coyote.
Coyote is a spirit of pure cunning and trickery. A Gaffling of an ancient spirit court, it has finally achieved revenge on the pack of Uratha that had constantly banished it back into the Shadow. By hijacking Jessica Dane’s body at the locus, it forced her to fetch the silver dagger that Matt Dane kept as a keepsake of his battles with the Pure and drive it into her sleeping father’s heart
Description
As far as one can tell from looking at him, Officer Tom Cooper is a typical and polite patrolman in his 30s. His dark hair is close-cropped, his skin holds a nice tan, he is very physically fit and his eyes are bright and cheerful.
Upon closer inspection, one can see the telltale signs of one who is already close to being in the grips of the spirit that urges him: A sort of cunning madness can be seen in Cooper’s eyes. At times his movements are a bit too eager. If he is nervous or close to his prize, he will lick his lips neurotically. He would rather watch you from the corner of his eye than to meet your gaze directly. When he laughs, it’s a wheezy, throaty thing that makes almost no noise, but involves a wide, open grin and his tongue hanging out. Psychosis seems to subtly ooze from him.
Once Cooper goes from Urged to Claimed, his looks change accordingly. He is possessed by a spirit of deceit, so he constantly changes the details of his look. Sometimes he appears more human, whereas when he is angry or feels that he is about to be foiled or attacked, his true wild self shows. His eyes become yellow like a coyote’s, and patches of fur will begin to show on his skin, ragged and sandy. He will smile a mad, fanged, yellowy grin that is more threatening than mirthful.
Stats
Mental Attributes: Intelligence 2/3, Wits 3/5, Resolve 2/4
Physical Attributes: Strength 3/4, Dexterity 2/4, Stamina 3/5
Social Attributes: Presence 2/4, Manipulation /42, Composure 2/3
Mental Skills: Computer 2, Investigation 3, Occult (Spirits) 2, Medicine 1
Physical Skills: Athletics 2, Brawl (Boxing) 3, Drive 2, Firearms 3, Larceny 2, Stealth 3, Survival 2
Social Skills: Empathy 1, Intimidation (Veiled Threats) 3, Persuasion 2, Streetwise 2, Subterfuge 3
Merits: Allies (Law Enforcement) 2, Fast Reflexes 2, Fighting Style (Boxing) 2, Status (Law Enforcement) 2
Morality: 5
Willpower: 4/7
Virtue: Hope. Flying by the seat of his pants, he is constantly improvising plans.
Vice: Envy. He manipulates humans because they have what he cannot.
Health: 8/10
Initiative: 4/7
Defense: 2/4
Speed: 11/13
Flaws: Derangement: Megalomania
Weapons/Attacks: Type: Fist, Damage: 1 (B), Dice Pool: 7; Type: Handgun Damage: 2 (L) Dice Pool: 5
Influence: Misdirection 2
The following Numina may only be used by Officer Cooper after crossing over from Urged to Claimed.
Feet of Mist: As the Stealth Gift in Werewolf: the Forsaken (p.139).
Phantasm: As the ghost Numen in the World of Darkness Rulebook, p. 212. Costs 1 Essence. (dice pool 6, -1 if creating the illusion of a person)
Sand in the Eyes: As the Evasion Gift in Werewolf: the Forsaken, p. 113. (dice pool 6)
Increased Defense: Cooper can also spend 2 Essence to gain a +2 to his Defense once per turn, using his Misdirection Influence
References
- WTF: Coyote Falls, p. 9-10, 36
