Ogilvie

Ogilvie is a Gangrel in Chicago.

Biography

Ogilvie is a bit of a mystery, even among the secretive Acolytes and even among the taciturn Gangrel. Chicago's Kindred are pretty sure that "Ogilvie" is his last name, not his first, but he's never said one way or the other.

A sour-faced Crúac scholar who can often be found near one library or another, Ogilvie is excessively demanding about recompense when it comes to teaching his rituals - excessively demanding by Kindred standards, so trying to learn from this guy is probably really not worth it. Though, unfortunately, he's one of the few who definitely knows both the Rite of the Crossroads and the Rite of the Circle Path. The last three Kindred who tried to get him to teach them got sent on quests so dangerous (and were so poorly prepared for them by their "mentor") that two dies and one went crazy.

There's a reason he has no real "allies."

There's one thing that pries Ogilvie out of his bookish reverie, and that's fresh blood. For some reason, Ogilvie seems to fucking hate neonates. It's not an unreasoning hate, meaning he won't risk too much to torment them. On the other hand, "neonate" could well be defined as "those who can be tormented without much risk."

Ogilvie sneers at the city's other Kindred, with the exceptions of Rowen, Norris, Solomon and Maxwell - the Prince especially can send Ogilvie scuttling in fear with just a look. There's some old business there that only the two of them know (and perhaps a certain Cicero pimp, if Old John survived...). That's protected Persephone, and she doesn't even know it.

But any other neonates who enter his sphere can expect to be bullied, threatened, pointlessly harassed and extorted without pity.

Stats

Clan: Gangrel
Covenant: Circle of the Crone
Embrace: 1884
Apparent Age: 62
Mental Attributes: Intelligence 2, Wits 3, Resolve 2
Physical Attributes: Strength 3, Dexterity 3, Stamina 3
Social Attributes: Presence 1, Manipulation 2, Composure 3
Mental Skills: Academics 4, Medicine 4, Occult 3, Science 2
Physical Skills: Brawl 5
Social Skills: Animal Ken 3, Intimidation 2, Persuasion 3, Streetwise 4, Subterfuge 4
Merits: Language (Latin) 2, Language (Greek) 3, Contacts 3, Covenant Status: Circle of the Crone 3
Willpower: 5
Humanity: 5
Virtue: Prudence
Vice: Greed
Health: 8 or 10 with Resilience
Initiative: 6
Defense: 3
Speed: 11
Blood Potency: 4
Disciplines: Crúac 4, Protean 3, Resilience 2, Vigor 2
Vitae/per Turn: 13/2

References

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