Old Man of the Woods
The Old Man of the Woods is a Gangrel who has become a draugr. He is a careful predator.
Overview
| “ | This is my land. Leave the way you came. Now. | ” |
Formerly a member of Belial's Brood, the Old Man has long since abandoned his humanity. He typically remains in the woods, melding into the earth during the day and drinking whatever crosses his path in the night. The draugr refuses to commit diablerie not out of any sense of ethics, but because the rise in Blood Potency would prevent him from feeding on animals; as such, intruding Kindred will usually get away with a warning strike.
Character Sheet

Clan: Gangrel
Covenant: None
Mental Attributes: Intelligence 2, Wits 4, Resolve 2
Physical Attributes: Strength 5, Dexterity 3, Stamina 4
Social Attributes: Presence 4, Manipulation 1, Composure 2
Mental Skills: Crafts 3 (Traps), Occult 1
Physical Skills: Athletics 3, Brawl 4 (Claws), Firearms 1, Stealth 3 (Hunting), Survival 4, Weaponry 2
Social Skills: Animal Ken 4, Intimidation 3
Merits: Giant, Haven Size 1, Iron Stamina 3, Strong Back
Willpower: 4
Humanity: 0
Virtue: Justice
Vice: Sloth
Health: 10
Initiative: 5
Defense: 3
Speed: 13
Blood Potency: 2
Disciplines: Animalism 2, Protean 3, Resilience 3, Vigor 2
Vitae/per Turn: 11/1
Weapons/Attacks
| Type | Damage | Range | Dice Pool | Special |
|---|---|---|---|---|
| Claws | 1A | — | 11 | — |
References
- VTR: Night Horrors: The Wicked Dead, p. 99
