Princess Kundalini

Princess Kundalini is a Thyrsus Adamantine Arrow from Chicago, Illinois.

Overview

Quote: "Shhh - she's sleeping. Don't be scared of Sheba - she's not venomous. Which is more than I can say for most people."

Shaunda Monroe grew up in Florida with her father, who taught her everything she knows about animals. He was a zookeeper, and her mother died when Shaunda was too young to remember. She had an upbringing surrounded by animals and the people who cared for them. When she was old enough to be given her own responsibilities, she accepted them eagerly and hoped one day to follow in her father's footsteps. Shaunda preferred caring for the reptiles most, feeling that they were misunderstood and mysterious.

She Awakened when she was 22, and it changed everything. The animals were no longer just creatures she cared for; they began to take on an almost spiritual significance. Even though she knew they were well cared for, having them caged and on display started to seem like an injustice, because she knew they suffered for it and longed for a more natural environment.

Not fully understanding this new awareness, Shaunda felt she had to leave. She was overcome by wanderlust and traveled around the United States hoping to find herself. After months of hopping from one city to the next, she finally crossed paths with other mages in Texas. As if predestined, the first mage she encountered was an old woman on a horse ranch outside of Houston whose path was also Thyrsus. There, Shaunda learned the ways of Spirit magic, and she was initiated into the Adamantine Arrow. Her master taught her about how animals and spirits could be trained and worked with, assisting them in the fight for justice. Her days were filled with hard work and study from daybreak to sunset; she cared for the horses and had affinity for them, but longed for the reptiles she had looked over as a child.

When Shaunda was nearly 25, raiders overcame the ranch. To this day, she isn't sure if they were some kind of mages or Sleeper witch hunters. Her master was strong, and held them off long enough for Shaunda to get away, but a fire burned down the land and she's certain her Mentor was lost.

She found herself again on the road, and, with her newfound power and knowledge, it only made her angry. She would not be afraid, but she is not a stupid woman. Eventually, she found work with a circus as an animal handler. The workers before her had abused the animals with unspeakable practices to "keep them in line," and after a strange series of mishaps, these foolish men went missing. She was given her own act and a modest salary to travel with the circus for several years. As "Princess Kundalini, the Serpent Seductress," she found performing to be a fulfilling way of showing the world that animals are creatures that deserve compassion and respect.

Shaunda had separated herself from the rest of mage society; subconsciously she associated that part of her life with loss and confusion - but something was missing. Her abilities would one day be put to use, and the villains who killed her master would have to pay.

Her opportunity came one night when Madame Strega came to Shaunda's tent after a performance. They bonded instantly; Shaunda knew this woman spoke the truth, and after talking to each other until morning about destiny and troubling times, she packed up her things, collected her pets and slipped away from the circus, finally a part of something meaningful.

Description

Princess Kundalini is a beautiful black woman with long, silky hair and bright green eyes. She purposefully portrays herself as an exotic Haitian woman and uses voodoo symbology in her act. Her clothing usually consists of very little fabric, sometimes flowing, sometimes tight, but always provocative and accentuated with enough gold jewelry to support the notion that she might actually be royalty.

Her Nimbus appears as thick trails of smoke in the shape of working fingers and hands.

Stats

Dedicated Magical Tool: Gold, snake-shaped arm circlet
Real Name: Shaunda Monroe
Path: Thyrsus
Order: Adamantine Arrow
Mental Attributes: Intelligence 2, Wits 2, Resolve 2
Physical Attributes: Strength 2, Dexterity 4, Stamina 2
Social Attributes: Presence 5, Manipulation 3, Composure 3
Mental Skills: Academics (Reptiles) 2, *Medicine (First Aid) 1, Occult (Voodoo) 1
Physical Skills: *Athletics 3, Brawl 2, Stealth 3
Social Skills: Animal Ken (Reptiles) 4, Empathy 2, Expression 3, Persuasion (Seduction) 3
Merits: Familiar 4, High Speech, Resources 1, Striking Appearance 2, Sanctum: Size (Shared) 4, Toxin Resistance
Willpower: 5
Wisdom: 6
Virtue: Fortitude
Vice: Lust
Initiative: 7
Defense: 2
Speed: 11
Health: 7
Gnosis: 2
Arcana: Life 3, Spirit 3, Mind 2
Rotes: Life - Pulse of the Living World, Body Control, Organic Resilience, Healing Heart; Spirit - Spirit Tongue, Peer Across the Gauntlet, Familiar Pact; Mind - Aura Perception, Beast Control
Manna/per turn: 11/2
Armor: 3 ("Organic Resilience," Life ***)

References

This article is issued from Whitewolf. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.