Quinn Randolph

Quinn Randolph is a Mage.
Quote: Perhaps your questions - rather than my answers - need further refinement.
Prelude
Quinn Randolph has been on campus for as long as anyone can remember. He spends a lot of time in the library and always seems to be in a hurry, his hands dug down into the pockets of this trench coat, his eyes rarely straying from the ground in front of him. Most students assume he's a researcher of some sort, though most don't really notice him as they shuffle between classes, parties and work. In fact, Quinn has lived on campus for the past eight years, in a small, forgotten apartment built into the library by some mistake in the blueprints. The librarians who see him enter the stacks day after to day rarely recognize him as a regular visitor.
Quinn likes things that way. He's far too immersed in his work to pay attention to such pointless matters as socializing with his intellectual inferiors. The few times he's had to interact with others - such as when he stole a few rare books on display at campus museum - he found himself unwilling to even muster the energy to speak. In the case of the robbery, he reflexively unleashed his magic to kill the guards. It was only later that he realized that they approached him with their guns holstered, asking him if her was lost. What a waste. Had he known the guards' intentions, he could have devised a far more efficient way to kill them.
Concept
The Sage is a mystic researcher and chronicler. He observes the world and stives to understand the patterns, truths and secrets he is sure are ticked away beneath the thin veneer of daily survival. The Sage typically keeps himself cloistered with esoteric volumes of forgotten lore. He is typically more interested in discovering knowledge through philosophical analysis or academic research than through legwork or exploration. Occasionally, a bizarre or fascinating occurrence lures him out into the world to engage in firsthand investigation, but he never stays from his studies for long.
Stats
Equipment: The Sage usually surrounds himself with a treasure trove of books, artifacts and other tools useful to his chosen field of study. Most Sages prefer to settle in quiet areas where their studies may go uninterrupted. Others live in cities that host a wide range of libraries, and they use their personal lairs as workshops rather than as archives.
Attributes: Strength 2, Dexterity 2, Stamina 2, Charisma 3, Manipulation 3, Appearance 2, Perception (Sharp) 4, Intelligence (Informed) 4, Wits 3
Abilities: Academics (Metaphysics) 4, Awareness 1, Dodge 2, Intuition 2, Investigation 2, Linguistics 2, Occult (Myths) 5, Performance 2, Research 3
Backgrounds: Resources 2
Powers: Elements 4, Foundation 2
Willpower: 9
Quintessence: 10
References
- HTR: Hunter Storytellers Handbook, p. 77