Rail
Rail is a Hunter in Darkness Ithaeur member of the Lodge of Carrion.
Background
One Hunter in Darkness has garnered more repute among humans than among the People. To the humans of her city, Rail is a thief, a burglar who sneaks into high-rises and penthouse apartments, steals cash and food and leaves again. She is not, however, a cat burglar by any means - she is loud, fast and crude. She doesn't hurt the people she robs unless they make her, and she isn't interested in stealing jewelry or anything else that would require her to fence stolen goods. She's really just interested in surviving.
To the Uratha, her role is much the same. She's a scavenger (and she was even before joining the Lodge of Carrion). She finds loci after other werewolves have used them and drains the last dregs, picks up discarded or unattended fetishes and generally lives off other werewolves' leavings. Rail is almost impossible to catch, though - she was practicing the art of parkour before it had a name, and she never leaves the city. In seconds, she can be 30 feet up and four blocks away, leaving a now-broke werewolf wondering what happened.
Although she might violate the precepts of the Oath that have to do with honoring one's elders, she takes the rest of it seriously. She claims no place as sacred, because she knows she isn't strong enough to protect it (rather, she believes that she's not, although a lifetime of roof-jumping and fighting for survival have made her dangerous indeed). Rail is terrified of spirits, and won't enter the Shadow unless she has no other choice. If asked, she tells other werewolves that the Uratha aren't meant to enter to spirit wilds. Uratha are meant to prevent things from leaving, but not venture there themselves. To do so is to court a fate much worse than death. Most Uratha assume she's just being cowardly, for how would a city-dwelling Scavenger know anything so important?
Rail is, as her name might suggest, skinny and wiry. Her ribs are plainly visible if her shirt rides up (which it often does), and her features are pinched and drawn. She has thin, blonde hair, and her clothes are ratty and worn, except for her sneakers - she breaks into shoe stores and steals high-end footwear every few months, since her life so often depends on being able to climb and run better than whoever is chasing her (she receives a +1 equipment modifier to Foot Chase and climbing rolls because of her shoes).
Stats
Auspice: Ithaeur
Tribe: Hunter in Darkness
Lodge: Carrion
Mental Attributes: Intelligence 3, Wits 4, Resolve 4
Physical Attributes: Strength 3 (4/6/5/4), Dexterity 3 (3/4/5/5), Stamina 2 (3/4/4/3)
Social Attributes: Presence 2, Manipulation 2, Composure 2
Mental Skills: Academics 2, Computer 2, Crafts (Traps) 3, Investigation 2, Medicine (Stitches) 2, Occult 3, Science 2
Physical Skills: Athletics 3, Brawl (Dirty Tricks, Spirits) 3, Drive 1, Firearms 3, Larceny 2, Stealth 4, Survival 3, Weaponry 1
Social Skills: Animal Ken 2, Intimidation (Crazy) 2, Socialize 1, Streetwise 3, Subterfuge 2
Merits: Danger Sense, Fame 1, Fast Reflexes 2, Fleet of Foot 3, Iron Stomach, Language (First Tongue), Parkour 5
Primal Urge: 2
Willpower: 6
Harmony: 5
Essence Max/Per Turn: 11/1
Virtue: Temperance
Vice: Wrath
Health: 7 (9/11/10/7)
Initiative: 7 (7/8/9/9)
Defense: 3 (3/4/4/4)
Speed: 14 (15/17/20/18)
Renown: Cunning 1, Purity 2, Wisdom 1
Gifts: Feet of Mist, Two-World Eyes, Warning Growl, Luna's Dictum, Read Spirit
Rituals: 1; Rites: Rite of Dedication, Rite of the Spirit Brand
References
- WTF: Tribes of the Moon, p. 116-117
