Ransom

Kate "Ransom" Raniston is a Storm Lord Elodoth member of the Lodge of Crows.

Overview

Kate "settle things." It's what she's always done - getting the money to pay rent when her mother was too drunk to do anything, making sure that the thugs at school weren't able to hurt her sister again. He life was full of ugly little problems that nobody but her had the guts to resolve even before the Change. When she adapted to her new life among the People, she started putting her cold practicality to work on a whole new set of ugly little problems. She seemed a natural for the Lodge of Crows. She was.

At present, Kate works with her own pack in a conventional sense, and occasionally completes tasks for the lodge. She doesn't act much as a spy or information gatherer, tending to get involved when a problem has become clear. Among werewolves not of her lodge, she answers to her human name; "Ransom" is what her fellow Crows call her, and obliquely at that. It's become a bit of a joke among her peers that sometimes you just need to "pay the ransom" to make sure a problem gets settled. She's an Elodoth to the core, and has a very clear sense of how things should run. Kate has accumulated a number of useful techniques for making problems go away, from a network of potential blackmailers to a very effective close-quarters fighting technique.

Kate is a smallish woman with plain features, capable of broadcasting a primal sexuality when she chooses to, but mostly just being casually overlooked. In wolf form, she's compact and of fairly typical coloration. Unfortunately, it's been a while between purification sessions and efforts to rebuild her inner harmony, and her imbalance is starting to show. She feels an instinctual antipathy for the color white; she's very uncomfortable in buildings with white walls, and refuses to wear white under any circumstances. It's a compulsion that she has so far managed to conceal, but it's just a matter of time.

Stats

Tribe: Storm Lord
Auspice: Elodoth
Mental Attributes: Intelligence 3, Wits 4, Resolve 3
Physical Attributes: Strength 2 (3/5/4/2), Dexterity 4 (5/6/7/7), Stamina 3 (4/5/5/4)
Social Attributes: Presence 2, Manipulation 4 (3/4/1/4), Composure 3
Mental Skills: Academics 1, Computer 1, Investigation (Dirty Secrets) 3, Medicine 1, Occult 1, Politics 3
Physical Skills: Athletics 2, Brawl (Dirty Fighting) 4, Drive 1, Firearms 3, Larceny (Safecracking) 3, Stealth (Urban) 2, Survival (Tracking) 2, Weaponry (Knives) 3
Social Skills: Empathy 2, Intimidation (Intense) 2, Persuasion 2, Socialize 1, Streetwise (Cover-Ups) 3, Subterfuge 2
Merits: Allies (Vice Cops) 3, Contacts (Scandal Sheets, Bookies, Call Girls, Sanitation) 4, Danger Sense, Fast Reflexes 1, Fighting Finesse, Languages (First Tongue, Spanish) 2, Resources 3
Primal Urge: 4
Willpower: 6
Harmony: 4
Max Essence/Per Turn: 13/2
Virtue: Justice
Vice: Envy
Health: 6 (8/10/11/8)
Initiative: 8 (8/9/10/10) with Fast Reflexes
Defense: 4 (4/4/4/4)
Speed: 11 (12/15/18/16)
Renown: Cunning 4, Glory 2, Honor 3, Purity 2, Wisdom 2
Gifts: Loose Tongue, Scent Beneath the Surface, Sense Malice, Ward Versus Predators, Warning Growl, Luna's Dictum, Sand in the Eyes, Silent Fog, Ward Versus Humans, Technology Ward, Voice of Command, Break the Defiant, Soul Read
Rituals: 3; Rites: Rite of Dedication, Call Human, Cleansed Blood, Hallow Touchstone, Bind Human, Rite of Healing

References

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