Rat
Rat is a totem of War.
Overview
Rat favors winning through stealth and guile or by swarming over his foes in overwhelming numbers. Children of Rat fight dirty. They strike from hiding and bite hard and deep.
Rat exists in several forms. As the Rat God, he chitters to his children to tear down everything in an orgy of death and destruction. He gnaws at the webs of the Weaver, trying to free Gaia from its clutches.
As Mamma Rat, she is a gentler totem, concerned with protecting the downtrodden in the cities. She is especially fond of children and cubs, and will urge her followers to protect them from harm.
The Ratkin get along better with the children of Rat than with most other Garou, but they still do not trust them very much. Nonetheless, Rat is the tribal totem of the Bone Gnawers.
Rat is the swift, silent master of hit-and-run warfare — the original totem of guerrilla fighters. While Rat fights to weaken, cripple, then overwhelm, he can be as vicious as any other totem when cornered.
Traits & Ban
- Background Cost: 5
Traits
- Individual - Rat’s children subtract one from the difficulty of all bite rolls, and from the difficulties of rolls involving stealth or quiet.
Ban
Rat’s children must not kill vermin of any kind.
Gallery
References
- WTA: Werewolf: The Apocalypse Rulebook, p. 263
- WTA: Umbra: The Velvet Shadow, p. 89, 100-101, 120
- WTA: GURPS Werewolf: The Apocalypse, p. 162
- WTA: Bone Gnawers Tribebook, p. 28-29
- WTA: Litany of the Tribes Volume 1, p. BG: 28-29
- WTA/cMET: The Apocalypse, p. 151
- WTA: Werewolf: The Apocalypse Second Edition, p. 262
- WTWW: Werewolf: The Wild West Rulebook, p. 286
- WTWW/cMET: Laws of the Wyld West, p. 267
- WTA: Werewolf: The Apocalypse Revised Edition, p. 295

- WTA: Ratkin, p. 67
- WTA/cMET: Laws of the Wild: Changing Breeds 3, p. 111, 202 (Ratkin)
- DAW: Dark Ages: Werewolf Rulebook, p. 230
- WTA: Tribebook: Bone Gnawers, p. 82-83

