Rex Mundi

Rex Mundi is a Iron Master Cahalith member of the Lodge of Wires.

Background

For most of his life so far, Chaz Hamilton was a writer. He spent his time putting together other people's websites to pay the bills while honing his craft on a local newspaper. His real passion was speculative fiction, and he was deeply entrenched in several online SF communities. While the new wave of Scottish SF broke around him, he struggled to get published. He told himself that he was too far ahead of the curve. More than a burning passion for the future, he actively hunted what he saw as the Future breaking through into the world.

His First Change didn't alter that. He joined a pack but remained distant from his new family. The Farsil Luhal appeared to be the forward thinkers among the Uratha, the tribe that cared about the Future. Only after his initiation did he find that the Iron Masters cared more about the real world than mere possibilities. After struggling with what he believed and what his new life as a werewolf was turning into, he decided to take charge: the other Iron Masters could have the present, he would look after the future. Others thought that the newly named Rex Mundi cared about the future of his territory. They were wrong. Eventually, Rex came to the attention of Tomorrow's Son and the Lodge of Wires. Rex left his pack to join the lodge.

Now, Rex is in a bind. He knows that for a long while he was a third-rate werewolf. He had an entitlement complex that didn't have room for his post-Change state, and he took his sweet time dealing with all of that. Only after being a Wirehead for long enough to learn the truth did he really start regretting his prior behavior. He has seen the truth, and the truth sacred the shit out of him. He knows that Tomorrow's Son has sold out the future of the Uratha to a powerful spirit born of nebulous fear and draconian control. That's not the future he dreamed, and he keeps having prophetic visions of what might happen if the Lodge of Wires keeps expanding. His old pack couldn't care if he lives or dies, and he's on the run from a group of werewolves who can track him anywhere. He often foes days without sleeping, wandering the country and slipping between the Shadow and physical realm. He knows his chances of finding a pack that believes him - especially other Iron Masters - are slim, but he has to try. He attempts to help out as he's moving through other packs' territories, but all too often his Rage taints his efforts. Living on the run doesn't suit him, and he's learning a lot of things about himself that he didn't want to know. One the other hand, he's keeping ahead of the other Wireheads, using their own tools against them. If he can just find a pack of sympathetic Iron Masters, he might stand a chance.

Rex Mundi has been on the run for too long. He changes his clothes every week to get rid of tracking devices, but he always looks like a homeless dot-com billionaire in a crumpled thrift-store shirt and ragged coat. He keeps his dirty-blond hair short so it doesn't get in his face, but has otherwise let himself go, growing a full beard. His skin is pale and eyes bloodshot from lack of sleep. As a wolf, he's small and wiry, with gray coat that's in real need of a wash.

Using Rex Mundi in a Chronicle:

Rex is an obvious hook to draw characters into the secrets and lies surrounding the Lodge of Wires, but he's got plenty of other uses. He's a good example of what can happen when an Iron Master chooses a territory that he can't handle, and of what can happen when all that comes crashing down. He can also be an object lesson in why the Iron Masters consider somethings before embracing it. If the pack offers him protection (whether or not the Lodge of Wires believes him valuable or not the Lodge of Wires believes him valuable enough to chase is another story), he's gladly stay in their territory and trade some of what he knows. If the pack members are willing, they could even try to teach him how to be an Uratha, rather than leaving him to his own devices. If they were to succeed, they'd get a firm ally who knows more about modern technology than most werewolves.

Stats

Auspice: Cahalith
Tribe: Iron Master
Lodge: Wires
Mental Attributes: Intelligence 4, Wits 4, Resolve 3
Physical Attributes: Strength 3 (4/6/5/3), Dexterity 2 (2/3/4/4), Stamina 3 (4/5/5/4)
Social Attributes: Presence 2, Manipulation 2, Composure 2
Mental Skills: Academics (Research) 1, Computer 3, Crafts 2, Investigation 1, Occult 2, Science (Math) 2
Physical Skills: Drive 1, Larceny 2, Stealth 2, Survival 1
Social Skills: Expression 2, Persuasion 3, Socialize 1, Streetwise 3, Subterfuge 2
Merits: Eidetic Memory, Language (First Tongue), Fetish 2, Totem 3
Primal Urge: 2
Willpower: 5
Harmony: 5
Essence Max/Per Turn: 11/1
Virtue: Prudence
Vice: Greed
Health: 8 (10/12/11/8)
Initiative: 4 (4/5/6/6)
Defense: 2 (2/3/4/4)
Speed: 10 (11/14/17/15)
Renown: Cunning 2, Glory 1, Wisdom 2
Gifts: Know Name, Left-Handed Spanner, Pack Awareness, Nightfall, Read Spirit, Resist Pain
Rituals: 1; Rites: Rite of Dedication, Rite of Hallowed Ground

References

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