Rose (MTAw)

Overview
Quote: "Now just take a sip of this every night before bedtime, sugar, and you'll feel right well in a few days."
Sandra Rainer grew up in southern Kentucky in a rural, backwater town surrounded by people who didn't understand her childhood desire to make it in the "big city." She comes from a line of women who believed in simple "charms" and herbal household remedies for everything from the flu to broken bones.
When she was 17, her parents had a rocky divorce, and her father moved away to Chicago. She was given the choice which parent she wanted to stay with, and though she loved her mother dearly, she was drawn to the idea of living in a city with more than 1,000 residents.
Her father made a comfortable living for them both selling medical supplies, but when Sandra was 19, he was re-assigned to Roanoke, New Jersey. Rather than give up her new life, Sandra was old enough to stay in Chicago with roommates and tried (unsuccessfully) to complete college on her own.
After dropping out of school, she ended up working for a grocery co-op in the bulk herb department while living in a small apartment with far too many other people on the South Side. This was enough to get by for several years, but had she not Awakened and met Airyaman, she might never have stayed in Chicago.
She's been with the Hip Flask for more than a decade, is now in her mid-40s and has learned how to best use her knowledge of herbalism to augment her magical abilities. She's one of the only current members of the cabal who was around during the Mage War of the '80s, and her devotion to avoiding trouble like that again is only rivaled by Airyaman's.
Description
Rose is a plump, middle-aged woman with well-groomed, copper-tinted hair. She wears stylish, flowing clothes and sports a large pair of pink-framed glasses. She almost always smells of gardenia.
Her Nimbus is a dry, smoky smell of rosemary and basil with a bitter hint of bourbon.
Stats
Dedicated Magical Tool: Wand of cedar wood
Real Name: Sandra Rainer
Path: Thyrsus
Order: Mysterium
Mental Attributes: Intelligence 3, Wits 2, Resolve 3
Physical Attributes: Strength 2, Dexterity 2, Stamina 2
Social Attributes: Presence 2, Manipulation 2, Composure 3
Mental Skills: Academics 2, Crafts (Cooking) 3, Medicine (Herbal Remedies) 3, *Occult 3
Physical Skills: Drive 1, *Survival 3
Social Skills: Animal Ken 3, Empathy 2, Socialize (Carousing) 2
Merits: High Speech, Holistic Awareness, Natural Immunity, Sanctum: Size (Shared) 5
Willpower: 6
Wisdom: 7
Virtue: Hope
Vice: Gluttony
Initiative: 5
Defense: 2
Speed: 9
Health: 7
Gnosis: 3
Arcana: Life 4, Spirit 2, Space 2
Rotes: Life - Pulse of the Living world, Healer's Trance, Organix Resilience, Self-Healing, Healing Heart, Shapechanging; Spirit - Coaxing the Spirits, Place of Power; Space - Finder, Scrying
Manna/per turn: 12/3
Armor: 4 ("Organic Resilience," Life **)
References
- CofD: World of Darkness: Chicago, p. 366