Roy Hartley

Roy Hartley is a Homid Ahroun Glass Walker. He is the Sept Leader of the Sept of the Mountain Watch.

Biography

Hartley grew up in Chattanooga's black community and learned of his African heritage long before he learned of his other legacy. By the time of his First Change, he was already dedicated to bettering the position of blacks in the city and throughout the region. His Glass Walker mentors were quick to encourage the young man to pursue his interest in business, and before long, Hartley became a mover and shaker in the area's economy. Introduced early to the multribe Sept of the Mountain Watch, Hartley developed a keen interest in preserving what was left of Lookout and nearby Signal Mountains from further travesties by the tourist industry. As Sept Leader, he fights to keep Chattanooga's approach to city growth "honest"; he realizes that is a formidable task, one which may be beyond the resources of area Garou.

He has been forced to compromise with the city's vampire population so many times, that he gained genuine satisfaction in planning and executing the rescue of the captive Get of Fenris, Lisl, from the clutches of one of Chattanooga's Leeches. Relations with the cadavers were strained for some time after that glorious episode, which garnered much renown for the entire sept. Fortunately, vampires have fewer loyalties than Garou and soon the affair was all but forgotten.

Hartley is keenly aware of the area's complex racial attitudes, which espouse surface equality while promoting cultural and economic backstabbing. He relishes his influential position in Chattanooga's business community and does whatever he can to promote the welfare of local blacks. His belief that city and nature must learn to coexist mirrors his view of cooperation between blacks and whites. He is normally a patient man with may of his white colleagues' inadvertently racist attitudes, but when he encounters blatant or deliberate racism, he does not let it go unpunished (though retribution may be deferred to a more opportune moment). Neo-Nazis in the region do not rest easily, and more than one has experienced a visitation by some nameless nocturnal terror.

Lately, he has begun meeting Megan Alexander in the hopes of finding common ground between the Glass Walkers in Knoxville and Chattanooga. He is aware that some members of his Sept may misinterpret his initiative, seeing it as evidence of an Appalachian Glass Walker conspiracy, but he feels that broadening contacts between Garou in the mountains is a risk worth taking.

Image

Except for his dark skin, Hartley is indistinguishable from any other successful executive in Chattanooga's thriving business community. He is an attractive black man who dresses in classic, tailored suits. His only outward sigh of rebellion comes from the diamond stud her wears in his left ear. In Lupus form, he is an athletic, black-furred wolf.

Stats

Position: Sept Leader, Sept of the Mountain Watch
Breed: Homid
Auspice: Ahroun
Tribe: Glass Walkers (Corporate Wolves)
Nature/Demeanor: Alpha/Director
Physical: Strength 3 (5/7/6/4), Dexterity 4 (4/5/6/6), Stamina 3 (5/6/6/5)
Social: Charisma 4, Manipulation 5 (4/2/2/2), Appearance 3 (2/0/3/3)
Mental: Perception 4, Intelligence 4, Wits 5
Talents: Alertness 3, Athletics 2, Brawl 2, Dodge 3, Empathy 1, Expression 2, Intimidation 2, Primal-Urge 1, Streetwise 2
Skills: Drive 3, Etiquette 4, Firearms 3, Melee 3, Leadership 4
Knowledges: Area Knowledge (Chattanooga metropolitan area) 4, Computer 4, Enigmas 1, Investigation 2, Law 4, Occult 2, Politics 3, Rituals 3
Backgrounds: Allies 4, Contacts 4, Resources 4
Gifts: Control Simple Machine, Inspiration, Persuasion, Razor Claws, Cybersenses, Jam Technology, Sense Silver, Staredown, Steel Fur, True Fear, Control Complex Machine, Silver Claws, Clenched Jaw, Tech Speak, Assimilation, Calm the Flock, Strength of Will
Rank: 5
Rage 6, Gnosis 6, Willpower 7
Rites: Rite of Binding, Rite of the Questing Stone, Rite of Talisman Dedication, Rite of Ostracism, Rite of Accomplishment, Rite of Passage, Rite of Wounding
Fetishes: Money Tracer, Tie Tack of Persuasion

References

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