Sable (WOD)
Overview
Sable is the invisible hunter in the drifts; silently brooding, patiently waiting, striking without warning and then gone again into the ice, snow, and wind, leaving only a drop or two of blood behind as evidence that she was ever there at all. She is the small survivor, strengthened by her surroundings and tempered by her solitude. She represents the unexpected huntress and the survival of the fittest against the harshest of odds.
Traits & Ban
- Background Cost: 5
Traits
Sable's children gain one dot in Survival and two dots in Stealth. Each pack member's Dexterity is increased by one permanently and each can also use the Gift: Call the Breeze once per day. In addition, each member is completely resistant to the effects of extreme cold for the purposes of lethal damage.
Children of Sable are regarded as allies by wind spirits and can call on them and speak to them freely without possessing the Spirit Speech Gift. However, children of Sable – even those that might possess the Spirit Speech Gift – are snubbed completely by members of Falcon's brood and cannot communicate with them at all. Falcon views all Children of Sable as dishonored, half-breed savages and under no circumstances will Falcon abide a Siberakh's membership in a pack that he has chosen as his own.
Ban
Sable relies on her children to protect her lands, and therefore, no pack with Sable as their totem may cross the borders of the Siberian region of the former Soviet Union in any direction or for any reason.
References
- WTA: Players Guide to Garou, p. 210