Samuel Norge
Samuel Norge is a Homid Philodox of the Get of Fenris and the Alpha of the Steppin' Wolves pack.
Overview
Samuel learned of his garou heritage relatively late in life (age 19) while he served as a sergeant in the marines. His father was there for him when he went through the shock of his First Change. After he left the armed forces, his father, Robert Norge, made a place for him in his pack. What Samuel doesn't know is that it was his father who arranged the ambush by Pentex that decimated the pack. His father betrayed them all in return for cash, with the stipulation that his son was not to be harmed. Pentex double-crossed Robert and killed him along with the rest of his pack. His other son, Samuel's brother Michael, knows about all of this. The Norge family has been cursed since an Ancestor, Willhelm Norge who founded St. Claire, New York, fell to the Wyrm. The curse is that in every generation a Norge male will serve the Wyrm.
Samuel is not a deep or fast thinker but he has a good deal of common sense. Though he is young and untested, he has won the trust of his pack, which is made up of the remains of the decimated pack. He is a member of the Fangs of Garm camp and so is somewhat more open-minded than many of his tribe. Samuel tends to take things seriously, is honest, and will always keep his word.
He is unsure about his ability to lead the remnants of the great pack. The Steppin' Wolves were one of the strongest Get packs in America before the massacre and his father was one of the greatest leaders the Get had seen in generations. Everyone said so. As far as he knows, his father and the rest of the pack died as heroes and it is up to him to reform the pack and keep their memories alive. If only he knew how.
Image
Samuel is a tall, lean, muscular man in his mid-twenties. He has red, crew-cut hair and affects a paramilitary demeanor; wearing fatigues and a leather jacket with military patches on it.
Stats
Position: Pack Leader
Breed: Homid
Auspice: Philodox
Tribe: Get of Fenris (Fangs of Garm)
Nature/Demeanor: Director/Alpha
Physical: Strength 4 (6/8/7/5), Dexterity 3 (3/4/5/5), Stamina 4 (6/7/7/7)
Social: Charisma 3, Manipulation 2 (1/0/0/0), Appearance 3 (2/0/3/3)
Mental: Perception 3, Intelligence 2, Wits 3
Talents: Alertness 2, Athletics 3, Brawl 4, Dodge 2, Primal-Urge 3, Streetwise 2
Skills: Animal Ken 2, Drive 4 (motorcycle), Firearms 3, Leadership 3, Stealth 2, Survival 2
Knowledges: Occult 3, Rituals 2
Backgrounds: Kinfolk 2, Pack Totem 4 (the Bear), Past Life 2, Pure Breed 2, Resources 2, Rites 1
Gifts: Mother's Touch (through totem), Persuasion, Resist Pain, Scent of the True Form, Call to Duty, Jam Technology
Rage 5, Gnosis 6, Willpower 6
Rank: 2
Rites: Rite of Talisman Dedication
Fetishes: Spirit Tracer
Merits/Flaws: Ancestor Ally/Vengeance (Pentex/Sabbat)
Equipment: .44 Magnum, motorcycle, maps, bible
References
- WTA: Project Twilight, p. 78