Sangram Maruda
Sangram Maruda is a Hunter in Darkness Cahalith member of the Mountain's Proud Children Pack in Colorado.
Background
Sangram Maruda, sometimes called Graciously Greets the Sunrise, grew up in St. Louis in a very traditional Indian family. All of his life, he dreamed of a mountain, and it called to him. Therapy and prayer didn't help, so he simply stopped mentioning the dreams to his family. While in college at the Colorado School of Mines, a group of drunken frat boys who couldn't tell Indian from Iraqi decided to "teach Saddam a lesson." They would have been the ones to learn the lesson, had they survived. Sangram fled into the night, with the call of the mountain stronger than ever. On four legs, he slowly found his way to Sakendar Isi, and the Hunters in Darkness were waiting for him.
Sangram is quite friendly and willing to talk to anyone, human or werewolf. Of Mountain's Proud Children, he is the only one who misses human society. He frequently talks to hikers (obviously, not on the mountain) and is known for contacting young Uratha to learn all sorts of gossip.
Sangram recently turned 30. He is slender and has the grace of the Hunters in Darkness. He wears a beard, which he keeps neatly trimmed. When dressed, he frequently wears ordinary clothes, so that when he encounters hikers off the mountain, he appears to be just another nature-lover. He sometimes even carries binoculars and a bird watcher's diary.
Stats
Auspice: Cahalith
Tribe: Hunter in Darkness
Mental Attributes: Intelligence 2, Wits 3, Resolve 2
Physical Attributes: Strength 2 (2/5/4/2), Dexterity 3 (3/4/5/5), Stamina 3 (4/5/5/4)
Social Attributes: Presence 2, Manipulation 3 (2/3/0/3), Composure 3
Mental Skills: Academics 3, Computer 2, Crafts 1, Occult 2, Science (Botany, Zoology) 3
Physical Skills: Athletics (Climbing) 3, Brawl 1, Drive 1, Stealth (Moving Quietly) 2, Survival (Mountains) 2
Social Skills: Empathy 2, Expression 2, Persuasion (Calming) 3, Subterfuge 2
Merits: Contacts (Family) 1, Fetish (Spirit Drum) 1, Fetish (Gauntlet Balm) 3, Fetish (Spirit Wings) 3, Language (Hindi) 1, Meditative Mind, Totem 3
Primal Urge: 3
Willpower: 5
Harmony: 8
Max Essence/Per Turn: 12/1
Virtue: Faith
Vice: Greed
Health: 8 (10/12/11/8)
Initiative: 6 (6/7/8/8)
Defense: 3 (3/3/3/3)
Speed: 10 (11/14/17/15)
Renown: Cunning 1, Glory 3, Honor 2, Purity 2, Wisdom 1
Gifts: Call Water, Know Name, Pack Awareness, Speak with Beast, The Right Words, Camaraderie, Plant Growth, Resist Pain, Forest Communication
Rituals: 2; Rites: Rite of Dedication, Rite of the Spirit Brand, Call Human
References
- WTF: Hunting Ground: The Rockies, p. 47