Shelley Durwich
Shelley "Stranglepaw" Durwich is a Fire-Touched member of the Executioners pack in Chicago, Illinois.
Overview
Shelley is remarkably cool and calculating for a werewolf. Emotion has long been off her list of useful tools or petty excuses. Emotion was whipped out of her at an early age, bled from her scar-striped back by her Fire-Touched and Ivory Claw forebears. Being among the Pure Tribes from such an early age is both an advantage and a drawback. The advantage is that her mission in this world is clear, not muddied by paltry human needs. The drawback is that she doesn't understand these purportedly paltry human needs. She is so far removed from the human world that she cannot easily interact with "regular" people; navigating that social realm only brings problems. Worse still, trying to "be human" in any respect only causes her frustration levels to rise. As mentioned, Shelley remains the pinnacle and anger peaks, however, she goes from calm and clinical to a firestorm of unmanageable rage.
She loathes Jace and the way he abuses her and their other packmate, Ghost. She plans to usurp Jace eventually, and she can see that he is secretly weak. To prepare, she has been practicing away from the pack. This "practice" takes the form of slaying whatever local wolf-blooded she can find. Destroying the kin of the Uratha is, to her, like crushing eggs before they can hatch.
Stats
Tribe: Fire-Touched
Mental Attributes: Intelligence 4, Wits 3, Resolve 2
Physical Attributes: Strength 1 (2/4/3/1), Dexterity 3 (3/4/5/5), Stamina 2 (3/4/4/3)
Social Attributes: Presence 3, Manipulation 2, Composure 3
Mental Skills: Academics 2, Computer 1, Crafts 2, Investigation 2, Medicine 1, Occult 2, Politics 2, Science 1
Physical Skills: Brawl (Choking) 2, Firearms 1, Larceny 1, Stealth 2, Survival 1
Social Skills: Expression 2, Intimidation (Cold Glare) 2, Persuasion 1, Streetwise 1, Subterfuge (Easily Underestimated) 2
Merits: Fleet of Foot 2, Mentor 1, Resources 1, Totem 3
Primal Urge: 2
Willpower: 5
Harmony: 5
Max Essence/Per Turn: 11/2
Virtue: Justice
Vice: Pride
Health: 7 (9/11/10/7)
Initiative: 6 (6/7/8/8)
Defense: 3 (3/3/3/3)
Speed: 11 (12/15/18/16) with Fleet of Foot
Renown: Cunning 1, Purity 1
Gifts: Call Fire, Sense Malice
Rituals: None
References
- CofD: World of Darkness: Chicago, p. 263-264