Shepherd (WTF)

Shepherd is a Fire-Touched member of the Seekers of Silenced Voices pack in Chicago, Illinois. She is also a member of the Cult of Bones Lodge.

Overview

Shepherd's weakness is what some Forsaken would call a strength. She thinks of herself as a humble servant of the spirits of death, a tool to bring an end to suffering. When it's her turn to offer a sacrifice to Cold of the Grave, she does so mercifully, never prolonging her victim's anguish the way Wrath or Clio are prone to do. Shephard's flashes of compassion might not last for long, and she may not truly think of humans as any more worthy of life than a rat or pigeon, but some flicker of the girl she once was still remains with her. If the Forsaken had reached her first, she might well have been happy among the Bone Shadows; the possibility might even still be there. But it would take some potent deprogramming to release the fetters of disease and pain that Rabid Wolf bit into her soul. Even if she wasn't brought into the fold of her own free will, she now follows the teachings of the Fire-Touched and the Cult of Bones by her own choice - or near enough to make no difference to her.

Shepherd could pass for a college student if she wore nicer clothing; right now, she seems more of a dropout than anything else. She wears a beatific smile most of the time that adds to her slightly distant demeanor, though it comes from inward contemplation of the Cult of Bones' philosophy rather than any sort of drug. Even when she takes on the Gauru form and begins to tear her enemies apart, she is more likely to fight with a low growl than a howl or snarl.

Stats

Tribe: Fire-Touched
Mental Attributes: Intelligence 3, Wits 2, Resolve 2
Physical Attributes: Strength 2 (3/5/4/2), Dexterity 3 (3/4/5/5), Stamina 2 (3/4/4/3)
Social Attributes: Presence 2, Manipulation 2 (1/2/0/2), Composure 4
Mental Skills: Academics 2, Computer 1, Crafts 2, Investigation 2, Medicine (Broken Bones) 3, Occult (Rituals) 3
Physical Skills: Athletics 1, Brawl 2, Stealth 2, Survival 1
Social Skills: Animal Ken 2, Empathy 2, Persuasion (Gentle) 2, Socialize 1, Subterfuge 1
Merits: Direction Sense, Meditative Mind, Resources 1, Totem 5
Primal Urge: 2
Willpower: 6
Harmony: 6
Max Essence/Per Turn: 11/1
Virtue: Charity
Vice: Greed
Health: 7 (9/11/10/7)
Initiative: 7 (7/8/9/9)
Defense: 2 (2/2/2/2)
Speed: 10 (11/14/17/15)
Renown: Cunning 1, Honor 1, Purity 2, Wisdom 2
Gifts: Death Sight, Know Name, Sense Malice, Ghost Knife, Scent of Taint
Rituals: 2; Rites: Rite of Dedication, Rite of the Spirit Brand, Hallow Touchstone, Rite of Contrition

References

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