Snake-Eyed Eddie

Snake-Eyed Eddie is a Blood Talon Irraka.

Background

They tell his story in bars and roadhouses across the Southwest: Snake-Eyed Eddie, the fearless vampire killer. Some say vampires killed his family, others that they made his family like them. Along Interstate 10 as it runs through Arizona, the story goes that some vampire mystic stole the skull of Eddie's grandfather, and he aims to get it back. Down Texas way, they say he just plain thinks bloodsuckers are better sport than spirits or Pure. Eddie himself, in true New Moon fashion, doesn't talk about it much with anybody outside his pack. He just says it's something that needs doing, and he's the one to do it.

Eddie's made a name for himself both good and bad over the last five years. Good, because vampires are rarely anything but a malignant influence on a pack's territory, and eliminating them often improves the local resonance; bad, because a pack of werewolves rolling into town and assassinating one of their own makes the established vampires twitchy. Uratha relations with the muth luzuk are sketchy at the best of times, and more than once Snake-Eyed Eddie has left a full-fledged shadow war in his wake.

Physically, Eddie's just about the polar opposite of how his stories make him out: He's average in height and build, with curly brown hair and nondescript features that blend in with just about any crowd of white guys. He favors casual but sturdy work clothes, mostly denim coveralls and cowboy boots. He seldom carries a weapon on his person, preferring to fight in Urshul or Urhan form instead.

Using Snake-Eyed Eddie in a Chronicle

Since Eddie and his crew move around a lot, they're easy to insert into a chronicle at just about any point. He might be a tall tale the pack hears about at gathering of the local Forsaken, sort of the werewolf equivalent of Pecos Bill. He might be the catalyst that touches off a conflict with the local vampire population, or his brazen disregard for territorial boundaries might draw him into a conflict with the players' characters. Even if he doesn't come into direct conflict with the pack, his presence in their territory might convince rivals (Forsaken or Pure) that they are incapable of holding their domain sacrosanct.

Snake-Eyed Eddie needn't be an antagonist; he might well be a source of valuable intelligence. He knows a lot about vampires, after all, and for a guy who supposedly (depending on the story you believe) hates bloodsuckers with the entirety of his being, he sure seems to know a bunch of them around the Southwest. Perhaps a pack member's wolf-blooded sister has gotten herself addicted to vampire blood, or bizarre spirits have been trickling out of an area known to be controlled by a band of vampiric blood-cultists. In either case, Eddie might be able to point the characters in the direction of a solution.

Snake-Eyed Eddie belongs to a mixed-tribe pack of nomadic Uratha who mostly range from California east to Texas and from the US-Mexico border north to Colorado. In addition to Eddie himself, the pack consists of Johnny Reb (Hunter in Darkness Ithaeur), the Ghost of Tom (Bone Shadow Rahu) and Aaron Fairhand (Blood Talon Elodoth). Their totem is Night-taker, and owl-spirit that emphasizes speed and silence.

Stats

Auspice: Irraka
Tribe: Blood Talon
Lodge: None
Mental Attributes: Intelligence 3, Wits 4, Resolve 2
Physical Attributes: Strength 3 (4/6/5/4), Dexterity 4 (4/5/6/7), Stamina 3 (4/5/5/4)
Social Attributes: Presence 2, Manipulation 4, Composure 3
Mental Skills: Computer (Internet Investigation) 3, Investigation 2, Medicine 1, Occult (Vampires) 3
Physical Skills: Athletics 3, Brawl (Urshul, Urhan) 3, Drive 1, Larceny 2, Stealth (Shadowing) 4
Social Skills: Animal Ken 2, Intimidation 2, Streetwise 3
Merits: Contacts (Vampires) 1, Fame 1, Fast Reflexes 2, Fetish 4, Inspiring 4
Primal Urge: 4
Willpower: 5
Harmony: 4
Essence Max/Per Turn: 13/2
Virtue: Hope
Vice: Pride
Health: 8 (10/12/11/8)
Initiative: 7 (7/8/10/10)
Defense: 4 (4/4/4/4)
Speed: 12 (13/15/19/17)
Renown: Cunning 3, Glory 2, Honor 1, Wisdom 1
Gifts: Feet of Mist, Loose Tongue, Sense Weakness, Father Wolf's Speed, Ghost Knife, Sand in the Eyes, Distractions

References

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