Soul-of-the-Tribes

Soul-of-the-Tribes is a Blood Talon Elodoth who founded the Lodge of Unity.

Overview

Soul-of-the-Tribes is no longer the idealistic young man he once was. In the years since the slaughter of his pack at the hands of the Pure, he has had to admit to himself that he's unlikely to see all the Forsaken of as much as a few states united in his lifetime, much less all of America. Now he is scarred, middle-aged, and his idealism is tempered with the cold reality of the world. Most werewolves care nothing for the land outside their own hunting grounds, and as long as they survive in peace, the other Forsaken can go to Hell. It is hard at times for Soul-of-the-Tribes to maintain any of his fervent idealism, but a little yet remains in the form of a spark of hope - hope that if he can just get his message to enough werewolves before his death, then the Forsaken can change and prosper. So he wanders alone, speaking with pack after pack after pack, guiding those that listen and turning from those that do not care.

Soul-of-the-Tribes is nearing 50 years of age, and looks every minute of his half-century of life. He is the very image of an exhausted vagabond, wearing patched jeans and repaired shirts, in addition to a beaten and black cowboy hat that hides the sun glare from his eyes. There is a desperation in his eyes - and indeed his life - as he travels constantly and pushes his body to the limits in order to spread his message as far and wide as possible. In his wake, he leaves packs strengthened by his advice or weakened by his attacks against them. Those who pay attention to his words will never find a more diligent and caring mentor. Those who cross him will never find a enemy more bitter and relentless.

Stats

Tribe: Blood Talon
Auspice: Elodoth
Mental Attributes: Intelligence 3, Wits 3, Resolve 3
Physical Attributes: Strength 3 (4/6/5/3), Dexterity 3 (3/4/5/5), Stamina 4 (5/6/6/5)
Social Attributes: Presence 4, Manipulation 3, Composure 4
Mental Skills: Academics 3, Investigation 2, Medicine 2 (First Aid), Politics (Forsaken and Pure Relations) 3, Science 1
Physical Skills: Brawl 3, Drive (Motorcycles) 3, Stealth 1, Survival (Long Journeys Across USA) 3, Weaponry 1
Social Skills: Empathy 3, Intimidation (Threats) 4, Persuasion 4, Socialize 2
Merits: Allies (Pack Leaders) 5, Fetish (Truth-Catcher, Shadow Wings) 5, Language 3 (First Tongue, Spanish, French), Resources 1
Primal Urge: 3
Willpower: 8
Harmony: 6
Max Essence/Per Turn: 12/1
Virtue: Fortitude
Vice: Wrath
Health: 9 (11/13/12/9)
Initiative: 7 (7/8/9/9)
Defense: 3 (all forms)
Speed: 11 (12/15/18/16)
Renown: Purity 2, Glory 5, Honor 4, Wisdom 2, Cunning 3
Gifts: Know Name, Sense Malice, Scent Beneath the Surface, The Right Words, Camaraderie, Scent of Taint, Snarl of Command, Traveler's Blessing, Aura of Truce, Echo Dream, True Leader, Soul Read, Spirit Skin, Victor's Song
Rituals: 5; Rites: Any in Chapter Two of Werewolf: The Forsaken.

References

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