Stefan Ellis
Stefan Ellis is a Iron Master Rahu member of the Lodge of Stones.
Overview
Ellis' personal creed is "Learn from the best." During his younger years, the headstrong werewolf caused endless trouble for his pack by constantly pestering Rahu from nearby packs to talk strategy and tactics with him at gatherings. This was rarely appreciated. Still, as time went by, his pack gained territory as a direct result of fights he got them into, so they let it slip. These battles also won the Ragu enough respect that he was finally able to have the conversations he wanted, and he developed into one of the finest urban combat strategists.
That's why, in the end, the Lodge of Stones decided he would make an ideal candidate for membership. One of the keys to Ellis' successes in battle was preparing the battlefield in advance. While he remains no Ithaeur, the aging Rahu was always adept at striking mutually beneficial deals with urban-spirits, particularly with building-spirits. More than one enemy died in abject terror, after being herded into a seemingly haunted building. Now, Ellis is getting his own pack, and other, into battles all over again. Now, though, they're not fighting Ellis' own all over again. Now, though, they're not fighting Ellis' own battles, but those that the spirit of the city feels are important.
Ellis is a bulky guy, with defined muscles, and notably broad shoulders. His face is squarish, with heavy furrows across his brow and a perpetual squint. He stands a little over 5" 10', but most people who meet him assume that he's taller. He's never seen without practical work gear on, ranging from a pair of fatigues and a sweatshirt in the colder months to heavyweight jeans and a T-shirt during the warmed months. He doesn't smile much, and really doesn't talk much, but his listens one hell of a lot. Loose lips really do sink ships around this Rahu.
Stats
Tribe: Iron Master
Auspice: Rahu
Mental Attributes: Intelligence 4, Wits 4, Resolve 3
Physical Attributes: Strength 3 (4/6/5/3), Dexterity 2 (2/3/4/4), Stamina 3 (4/5/5/4)
Social Attributes: Presence 3, Manipulation 3 (2/3/0/3), Composure 3
Mental Skills: Academics (Military History) 4, Crafts 2, Investigation 3, Medicine 1, Occult 3, Politics (City) 4, Science (Sociology) 2
Physical Skills: Athletics 3, Brawl (Dalu) 5, Drive 2, Firearms 2, Larceny 1, Stealth (Urban) 3, Survival (Inner-City) 5, Weaponry 3
Social Skills: Animal Ken (Strays) 2, Empathy 3, Expression 2, Intimidation 4, Persuasion 3, Socialize 2, Streetwise 5, Subterfuge 1
Merits: Common Sense, Contacts (City Planning, Police, Fire Department, Sanitation, Construction Companies) 5, Danger Sense, Iron Stamina 2, Resources 3
Primal Urge: 5
Willpower: 8
Harmony: 5
Max Essence/Per Turn: 14/2
Virtue: Hope
Vice: Pride
Health: 8 (10/12/11/8)
Initiative: 5 (5/6/7/7)
Defense: 2 (2/3/4/4)
Speed: 10 (11/14/17/15)
Renown: Cunning 4, Glory 4, Honor 3, Purity 5, Wisdom 3
Gifts: Clarity, Know Name, Left-Handed Spanner, Partial Change, Warning Growl, Wolf-Blood's Lure, Anybeast, Attunement, Father Wolf's Speed, Luna's Dictum, Traveler's Blessing, Death Grip, Sagacity, Voice of Command, Know the Path, Rage Armor, Communion with the Land
Rituals: 4; Rites: Any one- to four-dot rites from Chapter Two of Werewolf: The Forsaken, plus the Rite of Angry Streets.
References
- WTF: Lodges: The Faithful, p. 96