Stephen Garrison
Dr. Stephen "Mindbender" Garrison is a Homid Theurge Glass Walker.
Overview
Dr. Garrison has spent his many years researching and exploring the Umbra. He has even visited Malfeas in the Deep Umbra. Dr. Garrison has performed experiments in the Umbra with various Gifts and rites, and he is still interested in gathering data about the Umbra.
Despite the spiritual nature of the Umbra, Dr. Garrison believes that theories can be formed regarding its nature. In Dr. Garrison's view, the Weaver has to be the base point when studying the Umbra. The Pattern Web underlies the structure of reality. Dr. Garrison believes that Zones are pieces of the Pattern Web. He also believes that the abstract nature and illogic of some sections of the Umbra are signs of their decay. The Wyrm spends most of its time attacking the Wyld, and the Wyld has no organization to its minions. It is slowly being driven from the system. However, Dr. Garrison is pleased to cite the Computer Web as evidence that the Weaver cannot be part of change.
Dr. Garrison is an intelligent Garou who labors to support his conclusions with evidence. He has bound a number of Net-spiders to himself and also keeps a Malleon, who has come to agree with his ideas. Dr. Garrison is zealous about exploration, and he is always interested in obtaining new information about the Umbra, even if it contradicts his current theories.
Stats
Breed: Homid
Auspice : Theurge
Tribe : Glass Walker
Nature/Demeanor: Director/Visionary
Attributes: Strength 2 (4/6/5/3), Dexterity 4 (4/5/6/6), Stamina 3 (5/6/6/5), Charisma 3, Manipulation 4 (3/1/1/1), Appearance 2 (1/0/2/2), Perception 4, Intelligence 4, Wits 3
Abilities : Alertness 3, Athletics 1, Brawl 2, Dodge 3, Instruction 3, Primal-Urge 2, Streetwise 1, Subterfuge 3
Skills: Drive 1, Meditation 2, Melee 1, Leadership 2, Repair 4,, Stealth 2
Knowledges: Computer 3, Enigmas 4, Hypnotism 2, Investigation 1, Linguistics 1, Medicine 1, Occult 2, Rituals 3, Science 4
Backgrounds: Contacts 2, Familiar Spirit 2, Resources 2
Gifts : Control Simple Machine, Spirit Speech, Sense Weaver, Command Spirit, Cybersenses, Jam Technology, Name the Spirit, Control Complex Machine, Invent, Pulse of the Invisible, Web Walker
Rank: 3
Rites: Rite of Contrition, Rite of Cleansing, Rite of Opened Bridge, Rite of Becoming, Rite of Binding, Rite of Spirit Awakening, Rite of Summoning, Rite of Talisman Dedication, Rite of the Fetish, Rite of the Totem
Fetishes: Key to the Umbra, Vulcan's Interface, Klaive of Electricity (Level 4, Gnosis 5)
Rage 4, Gnosis 7, Willpower 7
Gallery
Rage card depicting Garrison in Homid.
Rage card depicting Garrison in Crinos.
References
- Rage CCG: Rage Umbra Set
- WTA: Umbra: The Velvet Shadow, p. 145-146
- WTA/Rage CCG: Rage: Warriors of the Apocalypse, p. 37