Tanglejaw
Tanglejaw is a Predator King member of the Cult of Bones.
Overview
Tanglejaw is a strange sort, the veteran of a thousand skirmishes who found a new religious calling late in life. He had seen and caused so much death that his soul had nearly eroded away to nothing, and the Pure rites of absolution were beginning to have less and less effect. When he began to cast about for a potential greater meaning, he stumbled across the teachings of the Cult of Bones, and was entranced. The cult's calling offered a new sort of hope for him; the faith that something of Father Wolf yet endured carried with it the idea that death itself might not be an absolute finality. The message inspired in him a desire to learn more about he cult's teachings and a new commitment to the nobility of the cult's ideal. Cult members also rekindled his conviction to kill.
One of Tanglejaw's most notable traits is his patience, which is unusually well-developed for an Uratha. He is especially soft-spoken and calm for a Predator King, though perfectly willing to unleash all his years of hatred on a Forsaken victim. He looks on humans with a casual dismissal; they are frail and mortal things, and, by his way of thinking, death is as much a release for them as anything.
Tanglejaw is a huge, grizzled bear of a man, with shaggy gray hair and a perpetual few days' growth of beard. His teeth are singularly crooked, a trait that becomes all the more intimidating when he shifts forms, but are entirely healthy and strong; the bite wounds he leaves on his enemies are savagely jagged and torn. His tangled teeth somewhat affect his speech as well. Between his deep voice and his slight slur, his human speech can be difficult to understand (though his ability to speak First Tongue is less impeded). He wears his cult talisman around his neck, and it is visible even when he transforms into one of his great, gray beast forms.
Stats
Tribe: Predator King
Mental Attributes: Intelligence 2, Wits 3, Resolve 3
Physical Attributes: Strength 3 (4/6/5/3), Dexterity 2 (2/3/4/4), Stamina 4 (5/6/6/5)
Social Attributes: Presence 3, Manipulation 2 (1/2/0/2), Composure 3
Mental Skills: Crafts (Weapons) 3, Investigation 3, Medicine (Natural Remedies) 2, Occult (Death, Relics) 4, Politics 2
Physical Skills: Athletics 3, Brawl (Brutal) 4, Stealth 3, Survival (Forests, Mountains) 5, Weaponry (Knives) 3
Social Skills: Animal Ken (Wolves) 3, Empathy 1, Expression 1, Intimidation (Primal) 3, Persuasion 1, Subterfuge 1
Merits: Danger Sense, Direction Sense, Fast Reflexes 2, Iron Stamina 2, Language (First Tongue) 1, Natural Immunity, Toxin Resistance 2
Primal Urge: 5
Willpower: 7
Harmony: 4
Max Essence/Per Turn: 14/2
Virtue: Temperance
Vice: Pride
Health: 9 (11/13/12/9)
Initiative: 7 (7/8/9/9) with Fast Reflexes
Defense: 2 (2/3/3/3)
Speed: 10 (11/14/17/15)
Renown: Cunning 3, Glory 4, Honor 2, Purity 3, Wisdom 4
Gifts: Call Water, Crushing Blow, Death Sight, Mask of Rage, Sense Malice, Speak With Beasts, Wolf-Blood's Lure, Ghost Knife, Hone Rage, Father Wolf's Speed, Manipulate Earth, Mighty Bound, Corpse Witness, Leach Rage, Primal Howl, Savage Rending, Word of Quiet
Rituals: 4; Rites: Funeral Rite, Rite of Dedication, Shared Scent, Blessing of the Spirit Hunt, Call Gaffling, Hallow Touchstone, Rite of Contrition, Bind Spirit, Call Jaggling, Rite of Healing, Rite of Initiation, Sacred Hunt, Fetish Rite
References
- WTF: Lodges: The Faithful, p. 123