The Fates (Tremere)

The Fates are a trio of Tenth Generation Tremere in Birmingham.

Biography

The trio of Tremere known as the Fates are the only visible Warlocks in Birmingham. The trio of witches arrived in Birmingham in the late 1990s, and the few Tremere who had previously made the city their home were never seen again. The Fates are usually completely uninterested in city politics, appearing in public only when summoned. They spend their time amassing secret knowledge for their own purposes. It’s rumored that they keep childer cloistered in their Chantry of Dunsane Priory, a former religious site converted into a stately home under Henry VIII.

The three witches, veiled and calling themselves Clotho, Lachesis, and Atropos, rarely take an interest in the city at large. They summon visiting Tremere to them when it suits them to do so. The Fates are present, and silent. Literally. The three veiled witches do not speak, and communicate with petitioners only by snapping their black lace fans in gestures that their ghoul, Natasha Clement (a punk teenager bedecked in silver jewelry and high on the power of borrowed vitae) interprets into curt, formulaic answers.

The Fates’ wards are extremely strong, covering the entire wrought iron fence that marks the perimeter of the estate. Trained, magically bound animals — guard dogs, birds of prey — prowl the overgrown grounds, shrieking alarm when they encounter trespassers, and the rumors that the Fates keep their childer captive and hungry are true. There are three of them in Dunsane Priory, and all are capable blood sorcerers directed to make sure any unwelcome guests don’t trouble the Fates. In addition, Kindred trespassing on The Fates’ territory without permission triggers a terrible, sorcerous fear.

Character Sheet

Clan: Tremere
Sire: Unknown
Embraced: 1865 (Born — unknown)
Ambition: Know secrets no other creature dares to learn
Convictions: Knowledge is more important than life
Touchstones: Joseph LeBeau, the mortal librarian they’ve kept imprisoned in their chantry ever since they abducted him from Birmingham University library. He’s good at his job.
Humanity: 3
Generation: 8th
Blood Potency: 3
Attributes: Strength 2, Dexterity 4, Stamina 3; Charisma 2, Manipulation 5, Composure 5; Intelligence 5, Wits 3, Resolve 3
Secondary Attributes: Health 6, Willpower 8
Skills: Stealth (Silent) 4; Etiquette 3, Intimidation (Sinister) 4; Awareness (Uncanny) 4, Investigation 3, Occult (Blood Sorcery) 5, Science 1
Disciplines: Auspex 3, Blood Sorcery 5, Celerity 2, Dominate 3
General Difficulties: 5/4

Trivia


References

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