The Immigrant

The Immigrant is a Spirit-Claimed from Chicago, Illinois.

Overview

Few Spirit-Claimed can pass as human after too long - the presiding spirit begins to show through, and the flesh molds uncomfortable around this image. This Ridden is a little different. Chicago, long a melting-pot city whose very foundation was built by (and upon) immigrants, was home to a spirit of foreign immigration, a patron entity born out of this melting pit. Like many spirits, this one was not content to remain on its side of the fence and it wanted to be free with its children, and so it claimed the body and soul of a nameless foreigner.

No telling how long this spirit has been Claiming the body it has, but legend suggests its been a long time, indeed. The Immigrant does not appear as one human, but changes day-to-day. He appears quite appropriately as a foreign man of indeterminate origin. His skin may be dusty one day, pale another. He may look Arab on Tuesday, African on Wednesday and Swiss on Thursday. The only thing that perhaps identifies him is his manner of speech. The Immigrant speaks in an awkward pastiche of various languages. A single sentence may comprise four or five wildly different languages, and as such, his words are nearly impossible to translate on the spot. He often seems happy and willing to communicate with whoever will listen, but rarely does anyone understand much of his message.

He doesn't seem interested in hurting anyone. He mostly wanders about, watching, clinging to the shadows, smiling all the while. It's for this reason, however, that some suspect he knows quite a bit about what's going on all over the city's ethnic neighborhoods, and might be exploited as a strong resource of information.

Stats

Mental Attributes: Intelligence 5, Wits 4, Resolve 6
Physical Attributes: Strength 4, Dexterity 4, Stamina 5
Social Attributes: Presence 4, Manipulation 3, Composure 6
Mental Skills: Academics 2, Medicine 1, Occult 3, Politics 3
Physical Skills: Brawl 2, Stealth (Blending with the Crowd) 4, Survival 3
Social Skills: Empathy 4, Streetwise 4
Merits:
Willpower: 10
Morality: 16
Virtue: Charity
Vice: Envy
Health: 10
Initiative: 10
Defense: 4
Speed: 13
Numina: Gifts (Communion with the Land, Know Name, Know the Path, Sagacity), Harrow (Confusion)

References

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